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Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
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@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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string script = Helpers.FieldToUTF8String(asset.Data);
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m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID,item.ItemID,script);
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m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script);
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m_parentGroup.AddActiveScriptCount(1);
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ScheduleFullUpdate();
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}
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@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_taskInventory.ContainsKey(itemId))
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{
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m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
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m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalId, itemId);
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m_parentGroup.AddActiveScriptCount(-1);
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}
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else
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