Change SceneObjectPart.LocalID to .LocalId to be case matching

with SceneObjectGroup.LocalId (and hence reduce confusion).
This commit is contained in:
Sean Dague
2008-03-05 18:57:13 +00:00
parent f64611862a
commit 4ea52b2105
9 changed files with 40 additions and 40 deletions

View File

@@ -95,7 +95,7 @@ namespace SimpleApp
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
{
m_parts.Remove(part.UUID);
remoteClient.SendKillObject(m_regionHandle, part.LocalID);
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
}
@@ -106,7 +106,7 @@ namespace SimpleApp
{
m_parts.Remove(m_rootPart.UUID);
m_scene.RemoveEntity(this);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
}