diff --git a/OpenSim/Data/MySQL/MySQLUserProfilesData.cs b/OpenSim/Data/MySQL/MySQLUserProfilesData.cs index 4c6c8e3aa2..dc88f9460a 100644 --- a/OpenSim/Data/MySQL/MySQLUserProfilesData.cs +++ b/OpenSim/Data/MySQL/MySQLUserProfilesData.cs @@ -736,7 +736,6 @@ namespace OpenSim.Data.MySQL string query = string.Empty; query += "UPDATE userprofile SET "; - query += "profilePartner=?profilePartner, "; query += "profileURL=?profileURL, "; query += "profileImage=?image, "; query += "profileAboutText=?abouttext,"; @@ -752,7 +751,6 @@ namespace OpenSim.Data.MySQL using (MySqlCommand cmd = new MySqlCommand(query, dbcon)) { cmd.Parameters.AddWithValue("?profileURL", props.WebUrl); - cmd.Parameters.AddWithValue("?profilePartner", props.PartnerId.ToString()); cmd.Parameters.AddWithValue("?image", props.ImageId.ToString()); cmd.Parameters.AddWithValue("?abouttext", props.AboutText); cmd.Parameters.AddWithValue("?firstlifeimage", props.FirstLifeImageId.ToString()); diff --git a/OpenSim/Data/PGSQL/PGSQLRegionData.cs b/OpenSim/Data/PGSQL/PGSQLRegionData.cs index f3e40646c7..b3076f0756 100644 --- a/OpenSim/Data/PGSQL/PGSQLRegionData.cs +++ b/OpenSim/Data/PGSQL/PGSQLRegionData.cs @@ -206,7 +206,7 @@ namespace OpenSim.Data.PGSQL DataTable schemaTable = result.GetSchemaTable(); foreach (DataRow row in schemaTable.Rows) - m_ColumnNames.Add(row["column_name"].ToString()); + m_ColumnNames.Add(row["ColumnName"].ToString()); } foreach (string s in m_ColumnNames) diff --git a/OpenSim/Data/PGSQL/PGSQLUserProfilesData.cs b/OpenSim/Data/PGSQL/PGSQLUserProfilesData.cs index e3cbf7f513..f4e41b47dd 100644 --- a/OpenSim/Data/PGSQL/PGSQLUserProfilesData.cs +++ b/OpenSim/Data/PGSQL/PGSQLUserProfilesData.cs @@ -715,7 +715,6 @@ namespace OpenSim.Data.PGSQL string query = string.Empty; query += "UPDATE userprofile SET "; - query += "profilePartner=:profilePartner, "; query += "profileURL=:profileURL, "; query += "profileImage=:image, "; query += "profileAboutText=:abouttext,"; @@ -731,7 +730,6 @@ namespace OpenSim.Data.PGSQL using (NpgsqlCommand cmd = new NpgsqlCommand(query, dbcon)) { cmd.Parameters.AddWithValue("profileURL", props.WebUrl); - cmd.Parameters.AddWithValue("profilePartner", props.PartnerId.ToString()); cmd.Parameters.AddWithValue("image", props.ImageId.ToString()); cmd.Parameters.AddWithValue("abouttext", props.AboutText); cmd.Parameters.AddWithValue("firstlifeimage", props.FirstLifeImageId.ToString()); diff --git a/OpenSim/Data/SQLite/SQLiteUserProfilesData.cs b/OpenSim/Data/SQLite/SQLiteUserProfilesData.cs index cc1dac1c92..8c1bcd48d1 100644 --- a/OpenSim/Data/SQLite/SQLiteUserProfilesData.cs +++ b/OpenSim/Data/SQLite/SQLiteUserProfilesData.cs @@ -679,7 +679,6 @@ namespace OpenSim.Data.SQLite string query = string.Empty; query += "UPDATE userprofile SET "; - query += "profilePartner=:profilePartner, "; query += "profileURL=:profileURL, "; query += "profileImage=:image, "; query += "profileAboutText=:abouttext,"; @@ -693,7 +692,6 @@ namespace OpenSim.Data.SQLite { cmd.CommandText = query; cmd.Parameters.AddWithValue(":profileURL", props.WebUrl); - cmd.Parameters.AddWithValue(":profilePartner", props.PartnerId.ToString()); cmd.Parameters.AddWithValue(":image", props.ImageId.ToString()); cmd.Parameters.AddWithValue(":abouttext", props.AboutText); cmd.Parameters.AddWithValue(":firstlifeimage", props.FirstLifeImageId.ToString()); diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 1d4c7f0897..a4fe81caae 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -498,24 +498,28 @@ namespace OpenSim.Region.ClientStack.Linden if (inventoryType == "sound") { - inType = 1; - assType = 1; + inType = (sbyte)InventoryType.Sound; + assType = (sbyte)AssetType.Sound; + } + else if (inventoryType == "snapshot") + { + inType = (sbyte)InventoryType.Snapshot; } else if (inventoryType == "animation") { - inType = 19; - assType = 20; + inType = (sbyte)InventoryType.Animation; + assType = (sbyte)AssetType.Animation; } else if (inventoryType == "wearable") { - inType = 18; + inType = (sbyte)InventoryType.Wearable; switch (assetType) { case "bodypart": - assType = 13; + assType = (sbyte)AssetType.Bodypart; break; case "clothing": - assType = 5; + assType = (sbyte)AssetType.Clothing; break; } } diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8a6270d83c..a9ae71cbad 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -5063,7 +5063,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP // acceleration = new Vector3(1, 0, 0); angularVelocity = presence.AngularVelocity; + + // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis + // it rotates around. + // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted + // excessive up and down movements of the camera when looking up and down. + // See http://opensimulator.org/mantis/view.php?id=3274 + // This does not affect head movement, since this is controlled entirely by camera movement rather than + // body rotation. It does not affect sitting avatar since it's the sitting part rotation that takes + // effect, not the avatar rotation. rotation = presence.Rotation; + rotation.X = 0; + rotation.Y = 0; if (sendTexture) textureEntry = presence.Appearance.Texture.GetBytes(); @@ -5179,7 +5190,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP data.OffsetPosition.ToBytes(objectData, 16); // data.Velocity.ToBytes(objectData, 28); // data.Acceleration.ToBytes(objectData, 40); - data.Rotation.ToBytes(objectData, 52); + + // Whilst not in mouselook, an avatar will transmit only the Z rotation as this is the only axis + // it rotates around. + // In mouselook, X and Y co-ordinate will also be sent but when used in Rotation, these cause unwanted + // excessive up and down movements of the camera when looking up and down. + // See http://opensimulator.org/mantis/view.php?id=3274 + // This does not affect head movement, since this is controlled entirely by camera movement rather than + // body rotation. It does not affect sitting avatar since it's the sitting part rotation that takes + // effect, not the avatar rotation. + Quaternion rot = data.Rotation; + rot.X = 0; + rot.Y = 0; + rot.ToBytes(objectData, 52); //data.AngularVelocity.ToBytes(objectData, 64); ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7ae9be5b1d..8eb6f7d744 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1645,12 +1645,13 @@ namespace OpenSim.Region.Framework.Scenes if (AllowMovement && !SitGround) { - Quaternion bodyRotation = agentData.BodyRotation; +// m_log.DebugFormat("[SCENE PRESENCE]: Initial body rotation {0} for {1}", agentData.BodyRotation, Name); + bool update_rotation = false; - if (bodyRotation != Rotation) + if (agentData.BodyRotation != Rotation) { - Rotation = bodyRotation; + Rotation = agentData.BodyRotation; update_rotation = true; }