* Renamed terrain functions to match OpenSim naming styles.

* Added capability to support minimum/maximum terrain limits (from the last 'bake')
This commit is contained in:
Adam Frisby
2007-07-21 22:20:22 +00:00
parent 1f17275a20
commit 4eb8ca49a9
7 changed files with 113 additions and 77 deletions

View File

@@ -113,7 +113,7 @@ namespace OpenSim.Region.ClientStack
scene.LoadWorldMap();
scene.PhysScene = GetPhysicsScene( );
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
scene.LoadPrimsFromStorage();
//Master Avatar Setup