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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.ClientStack
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scene.LoadWorldMap();
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scene.PhysScene = GetPhysicsScene( );
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scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
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scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
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scene.LoadPrimsFromStorage();
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//Master Avatar Setup
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