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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
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{
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case 0:
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// flatten terrain
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Terrain.flatten(north, west, size, (double)seconds / 5.0);
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Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 1:
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// raise terrain
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Terrain.raise(north, west, size, (double)seconds / 5.0);
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Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 2:
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//lower terrain
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Terrain.lower(north, west, size, (double)seconds / 5.0);
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Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 3:
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// smooth terrain
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Terrain.smooth(north, west, size, (double)seconds / 5.0);
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Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 4:
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// noise
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Terrain.noise(north, west, size, (double)seconds / 5.0);
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Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 5:
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// revert
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Terrain.revert(north, west, size, (double)seconds / 5.0);
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Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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