* Renamed terrain functions to match OpenSim naming styles.

* Added capability to support minimum/maximum terrain limits (from the last 'bake')
This commit is contained in:
Adam Frisby
2007-07-21 22:20:22 +00:00
parent 1f17275a20
commit 4eb8ca49a9
7 changed files with 113 additions and 77 deletions

View File

@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
{
case 0:
// flatten terrain
Terrain.flatten(north, west, size, (double)seconds / 5.0);
Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 1:
// raise terrain
Terrain.raise(north, west, size, (double)seconds / 5.0);
Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 2:
//lower terrain
Terrain.lower(north, west, size, (double)seconds / 5.0);
Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 3:
// smooth terrain
Terrain.smooth(north, west, size, (double)seconds / 5.0);
Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 4:
// noise
Terrain.noise(north, west, size, (double)seconds / 5.0);
Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 5:
// revert
Terrain.revert(north, west, size, (double)seconds / 5.0);
Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west);
break;