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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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@@ -239,10 +239,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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lock (m_syncRoot)
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{
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phyScene.SetTerrain(Terrain.getHeights1D());
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phyScene.SetTerrain(Terrain.GetHeights1D());
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}
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storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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@@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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try
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{
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Terrain.hills();
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Terrain.HillsGenerator();
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lock (m_syncRoot)
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{
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phyScene.SetTerrain(Terrain.getHeights1D());
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phyScene.SetTerrain(Terrain.GetHeights1D());
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}
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storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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@@ -328,12 +328,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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try
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{
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Terrain.setHeights2D(newMap);
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Terrain.SetHeights2D(newMap);
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lock (m_syncRoot)
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{
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phyScene.SetTerrain(Terrain.getHeights1D());
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phyScene.SetTerrain(Terrain.GetHeights1D());
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}
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storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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@@ -395,28 +395,28 @@ namespace OpenSim.Region.Environment.Scenes
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if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
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{
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Console.WriteLine("No default terrain, procedurally generating...");
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Terrain.hills();
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Terrain.HillsGenerator();
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storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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}
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else
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{
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try
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{
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Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile);
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Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile);
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Terrain *= m_regInfo.estateSettings.terrainMultiplier;
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}
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catch
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{
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Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
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Terrain.hills();
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Terrain.HillsGenerator();
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}
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storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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}
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}
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else
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{
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Terrain.setHeights2D(map);
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Terrain.SetHeights2D(map);
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}
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CreateTerrainTexture();
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@@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void CreateTerrainTexture()
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{
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//create a texture asset of the terrain
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byte[] data = Terrain.exportJpegImage("defaultstripe.png");
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byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
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m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
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AssetBase asset = new AssetBase();
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asset.FullID = m_regInfo.estateSettings.terrainImageID;
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