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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="RemoteClient">Client to send to</param>
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public virtual void SendLayerData(IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData(Terrain.getHeights1D());
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RemoteClient.SendLayerData(Terrain.GetHeights1D());
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}
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/// <summary>
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@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="RemoteClient">The client to send to</param>
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public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
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RemoteClient.SendLayerData(px, py, Terrain.GetHeights1D());
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}
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#endregion
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