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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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@@ -36,7 +36,7 @@ namespace SimpleApp
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map[i] = 25f;
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}
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this.Terrain.setHeights1D(map);
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this.Terrain.GetHeights1D(map);
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this.CreateTerrainTexture();
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}
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