Formatting cleanup, minor refactoring, svn properties.

This commit is contained in:
Jeff Ames
2008-06-04 09:59:27 +00:00
parent 0a2d399cad
commit 4ec4e16c80
59 changed files with 851 additions and 834 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
#region IRegionModule Members
private bool gridmode = false;
public void Initialise(Scene scene, IConfigSource config)
{
@@ -183,13 +183,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
}
}
}
// Trusty OSG1 called method. This method also gets called from the FriendsModule
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
/// <summary>
///
///
/// </summary>
/// <param name="msg"></param>
private void OnGridInstantMessage(GridInstantMessage msg)
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
/// Process a XMLRPC Grid Instant Message
/// </summary>
/// <param name="request">XMLRPC parameters from_agent_id from_agent_session to_agent_id im_session_id timestamp
/// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id
/// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id
/// binary_bucket region_handle</param>
/// <returns>Nothing much</returns>
protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request)
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
uint timestamp = 0;
string fromAgentName = "";
string message = "";
byte dialog = (byte)0;
byte dialog = (byte)0;
bool fromGroup = false;
byte offline = (byte)0;
uint ParentEstateID=0;
@@ -237,14 +237,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
Hashtable requestData = (Hashtable)request.Params[0];
// Check if it's got all the data
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
&& requestData.ContainsKey("from_group")
&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
&& requestData.ContainsKey("from_group")
&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
&& requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle"))
{
// Do the easy way of validating the UUIDs
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
byte[] dialogdata = Convert.FromBase64String((string)requestData["dialog"]);
dialog = dialogdata[0];
if ((string)requestData["from_group"] == "TRUE")
fromGroup = true;
@@ -365,7 +365,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
gim.Position = new sLLVector3(Position);
gim.binaryBucket = binaryBucket;
// Trigger the Instant message in the scene.
foreach (Scene scene in m_scenes)
{
@@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
}
}
//OnGridInstantMessage(gim);
}
//Send response back to region calling if it was successful
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
else
{
lookupAgent = true;
}
}
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
else
{
// try again, but lookup user this time.
// Warning, this must call the Async version
// Warning, this must call the Async version
// of this method or we'll be making thousands of threads
// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
@@ -686,7 +686,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
if (msg.fromGroup)
gim["from_group"] = "TRUE";
else
else
gim["from_group"] = "FALSE";
byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline;
gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None);