Formatting cleanup, minor refactoring, svn properties.

This commit is contained in:
Jeff Ames
2008-06-04 09:59:27 +00:00
parent 0a2d399cad
commit 4ec4e16c80
59 changed files with 851 additions and 834 deletions

View File

@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Scenes
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
if (newIDS)
{
obj.ResetIDs();
}
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
scene.AddSceneObject(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
{
LoadPrimsFromXml2(scene, new XmlTextReader(fileName));
}
/// <summary>
/// Load prims from the xml2 format
/// </summary>
@@ -173,24 +173,24 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="scene"></param>
/// <param name="reader"></param>
protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader)
{
XmlDocument doc = new XmlDocument();
{
XmlDocument doc = new XmlDocument();
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
XmlNode rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml(scene, aPrimNode.OuterXml);
}
}
}
public static void CreatePrimFromXml(Scene scene, string xmlData)
{
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
LLVector3 receivedVelocity = obj.RootPart.Velocity;
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
scene.AddSceneObjectFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);