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Formatting cleanup, minor refactoring, svn properties.
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@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
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Vector3 normalpart = ipoint - vAbsolutePosition;
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returnresult.normal = normalpart / normalpart.Length;
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// It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt.
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// It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't.
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// I can write a function to do it.. but I like the fact that this one is Static.
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LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
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