Formatting cleanup, minor refactoring, svn properties.

This commit is contained in:
Jeff Ames
2008-06-04 09:59:27 +00:00
parent 0a2d399cad
commit 4ec4e16c80
59 changed files with 851 additions and 834 deletions

View File

@@ -253,10 +253,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + asset + ".dll"));
// string OutFile = Path.Combine(ScriptEnginesPath,
// string OutFile = Path.Combine(ScriptEnginesPath,
// FilePrefix + "_compiled_" + asset + ".dll");
if(File.Exists(OutFile))
if (File.Exists(OutFile))
return OutFile;
if (!Directory.Exists(ScriptEnginesPath))
@@ -271,7 +271,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
{
try
{
@@ -284,7 +284,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
enumCompileType l = DefaultCompileLanguage;
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
l = enumCompileType.cs;
if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
@@ -334,7 +333,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// End of insert
switch (l)
{
case enumCompileType.cs:
@@ -368,27 +366,25 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.XEngine.Script; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
"using OpenSim.Region.ScriptEngine.XEngine.Script; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateVBCompilerScript(string compileScript)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.XEngine.Script: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
"Imports OpenSim.Region.ScriptEngine.XEngine.Script: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
return compileScript;
}
@@ -404,8 +400,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// Output assembly name
scriptCompileCounter++;
string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + asset + ".dll"));
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + asset + ".dll"));
#if DEBUG
// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\".");
#endif
@@ -490,8 +486,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
foreach (CompilerError CompErr in results.Errors)
{
errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
}
if (!File.Exists(OutFile))
{
@@ -499,7 +495,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
//
// NO ERRORS, BUT NO COMPILED FILE
//