Another stab at cmickeyb's patch for script GC.

Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
This commit is contained in:
Melanie
2009-08-07 20:43:23 +01:00
parent 2148f84e1e
commit 4ee8d8a813
11 changed files with 69 additions and 68 deletions

View File

@@ -953,11 +953,12 @@ namespace OpenSim.Region.Framework.Scenes
// this lets us keep track of nasty script events like timer, etc.
public void TriggerTimerEvent(uint objLocalID, double Interval)
{
handlerScriptTimerEvent = OnScriptTimerEvent;
if (handlerScriptTimerEvent != null)
{
handlerScriptTimerEvent(objLocalID, Interval);
}
throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
//handlerScriptTimerEvent = OnScriptTimerEvent;
//if (handlerScriptTimerEvent != null)
//{
// handlerScriptTimerEvent(objLocalID, Interval);
//}
}
/// <summary>

View File

@@ -3673,14 +3673,14 @@ if (m_shape != null) {
return;
}
if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
{
m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
}
else
{
m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
}
//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
//{
// m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
//}
//else
//{
// m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
//}
LocalFlags=(PrimFlags)objectflagupdate;