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Adds osGetHealth.
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.
Example usage:
default
{
touch_end(integer _t)
{
key agentID = llDetectedKey(0);
osCauseDamage(agentID, 50);
llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
}
}
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
aede42b875
commit
4f3fabae5b
@@ -258,6 +258,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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int osGetSimulatorMemory();
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void osKickAvatar(string FirstName,string SurName,string alert);
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void osSetSpeed(string UUID, LSL_Float SpeedModifier);
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LSL_Float osGetHealth(string avatar);
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void osCauseHealing(string avatar, double healing);
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void osCauseDamage(string avatar, double damage);
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LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
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