Merge git://github.com/opensim/opensim into mantis5110

This commit is contained in:
Jonathan Freedman
2010-11-05 19:10:02 -07:00
32 changed files with 295 additions and 91 deletions

View File

@@ -94,5 +94,6 @@ namespace OpenSim.Region.Framework.Interfaces
RegionSettings LoadRegionSettings(UUID regionUUID);
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
void StoreRegionWindlightSettings(RegionLightShareData wl);
void RemoveRegionWindlightSettings(UUID regionID);
}
}

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@@ -105,6 +105,7 @@ namespace OpenSim.Region.Framework.Interfaces
RegionSettings LoadRegionSettings(UUID regionUUID);
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
void StoreRegionWindlightSettings(RegionLightShareData wl);
void RemoveRegionWindlightSettings(UUID regionID);
void Shutdown();
}

View File

@@ -3100,6 +3100,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID ownerID = _ownerID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID parentID = GetRootPartUUID();
UUID soundID = UUID.Zero;
Vector3 position = AbsolutePosition; // region local
ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;

View File

@@ -171,9 +171,6 @@ namespace OpenSim.Region.Framework.Scenes
private float m_health = 100f;
// Default AV Height
private float m_avHeight = 127.0f;
protected RegionInfo m_regionInfo;
protected ulong crossingFromRegion;
@@ -841,9 +838,10 @@ namespace OpenSim.Region.Framework.Scenes
}
float localAVHeight = 1.56f;
if (m_avHeight != 127.0f)
if (m_appearance != null)
{
localAVHeight = m_avHeight;
if (m_appearance.AvatarHeight > 0)
localAVHeight = m_appearance.AvatarHeight;
}
float posZLimit = 0;
@@ -872,6 +870,12 @@ namespace OpenSim.Region.Framework.Scenes
AddToPhysicalScene(isFlying);
if (m_appearance != null)
{
if (m_appearance.AvatarHeight > 0)
SetHeight(m_appearance.AvatarHeight);
}
if (m_forceFly)
{
m_physicsActor.Flying = true;
@@ -1060,10 +1064,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void SetHeight(float height)
{
m_avHeight = height;
if (PhysicsActor != null && !IsChildAgent)
{
Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight);
Vector3 SetSize = new Vector3(0.45f, 0.6f, height);
PhysicsActor.Size = SetSize;
}
}
@@ -1687,9 +1690,10 @@ namespace OpenSim.Region.Framework.Scenes
m_parentID = 0;
SendFullUpdateToAllClients();
m_requestedSitTargetID = 0;
if ((m_physicsActor != null) && (m_avHeight > 0))
if (m_physicsActor != null && m_appearance != null)
{
SetHeight(m_avHeight);
if (m_appearance.AvatarHeight > 0)
SetHeight(m_appearance.AvatarHeight);
}
}
@@ -2391,11 +2395,14 @@ namespace OpenSim.Region.Framework.Scenes
if (m_appearance.Texture == null)
return;
if (LocalId == remoteAvatar.LocalId)
{
m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
return;
}
// MT: This is needed for sit. It's legal to send it to oneself, and the name
// of the method is a misnomer
//
// if (LocalId == remoteAvatar.LocalId)
// {
// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
// return;
// }
if (IsChildAgent)
{
@@ -2576,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = m_setAlwaysRun;
cadu.AVHeight = m_avHeight;
cadu.AVHeight = m_appearance.AvatarHeight;
Vector3 tempCameraCenter = m_CameraCenter;
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
@@ -2912,7 +2919,6 @@ namespace OpenSim.Region.Framework.Scenes
m_CameraCenter = cAgentData.Center + offset;
m_avHeight = cAgentData.Size.Z;
//SetHeight(cAgentData.AVHeight);
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
@@ -2937,8 +2943,6 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.Position = AbsolutePosition;
cAgent.Velocity = m_velocity;
cAgent.Center = m_CameraCenter;
// Don't copy the size; it is inferred from apearance parameters
//cAgent.Size = new Vector3(0, 0, m_avHeight);
cAgent.AtAxis = m_CameraAtAxis;
cAgent.LeftAxis = m_CameraLeftAxis;
cAgent.UpAxis = m_CameraUpAxis;
@@ -3056,7 +3060,6 @@ namespace OpenSim.Region.Framework.Scenes
m_pos = cAgent.Position;
m_velocity = cAgent.Velocity;
m_CameraCenter = cAgent.Center;
//m_avHeight = cAgent.Size.Z;
m_CameraAtAxis = cAgent.AtAxis;
m_CameraLeftAxis = cAgent.LeftAxis;
m_CameraUpAxis = cAgent.UpAxis;
@@ -3075,6 +3078,12 @@ namespace OpenSim.Region.Framework.Scenes
m_setAlwaysRun = cAgent.AlwaysRun;
m_appearance = new AvatarAppearance(cAgent.Appearance);
if (m_physicsActor != null)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
AddToPhysicalScene(isFlying);
}
/*
uint i = 0;
@@ -3184,21 +3193,17 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void AddToPhysicalScene(bool isFlying)
{
if (m_appearance.AvatarHeight == 0)
m_appearance.SetHeight();
PhysicsScene scene = m_scene.PhysicsScene;
Vector3 pVec = AbsolutePosition;
// Old bug where the height was in centimeters instead of meters
if (m_avHeight == 127.0f)
{
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f),
isFlying);
}
else
{
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
new Vector3(0f, 0f, m_avHeight), isFlying);
}
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying);
scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;

View File

@@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
writer.WriteElementString("Flags", sop.Flags.ToString());
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
@@ -1188,6 +1188,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary<string, object> options)
{
// Older versions of serialization can't cope with commas
if (options.ContainsKey("version"))
{
float version = 0.5F;
float.TryParse(options["version"].ToString(), out version);
if (version < 0.5)
flagsStr = flagsStr.Replace(",", "");
}
writer.WriteElementString(name, flagsStr);
}
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options)
{
if (tinv.Count > 0) // otherwise skip this
@@ -1275,8 +1289,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
writer.WriteElementString("State", shp.State.ToString());
writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString());
writer.WriteElementString("HollowShape", shp.HollowShape.ToString());
WriteFlags(writer, "ProfileShape", shp.ProfileShape.ToString(), options);
WriteFlags(writer, "HollowShape", shp.HollowShape.ToString(), options);
WriteUUID(writer, "SculptTexture", shp.SculptTexture, options);
writer.WriteElementString("SculptType", shp.SculptType.ToString());