Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner.

This commit is contained in:
Marck
2011-01-21 20:00:04 +01:00
parent 47a5d8d742
commit 4f9c3c73ad
2 changed files with 5 additions and 18 deletions

View File

@@ -694,26 +694,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must be over owners land to avoid abuse
// For osTeleportAgent, agent must be over owners land to avoid abuse
// For osTeleportOwner, this restriction isn't necessary
if (relaxRestrictions ||
m_host.OwnerID
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
// Check for hostname, attempt to make a HG link,
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
// Even though we use none of the results, we need to perform this call because it appears
// to have some the side effect of setting up hypergrid teleport locations.
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
regionName = "http://" + regionName;
}
World.RequestTeleportLocation(presence.ControllingClient, regionName,
new Vector3((float)position.x, (float)position.y, (float)position.z),
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);