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* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
* Be advised.. these are not ellipsoids.. these are spheres.
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@@ -338,7 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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//This is disabled at the moment only because it needs more tweaking
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//It will eventually be uncommented
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/*
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if (contacts[i].depth >= 1.00f)
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{
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//MainLog.Instance.Debug("PHYSICS",contacts[i].depth.ToString());
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@@ -381,7 +381,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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//contacts[i].depth = 0.0000000f;
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}
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}
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*/
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// If you interpenetrate a prim with another prim
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if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
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