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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
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@@ -1038,7 +1038,7 @@ namespace OpenSim.Framework
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event MuteListEntryRemove OnRemoveMuteListEntry;
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event GodlikeMessage onGodlikeMessage;
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event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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event GenericCall2 OnUpdateThrottles;
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/// <summary>
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/// Set the debug level at which packet output should be printed to console.
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/// </summary>
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