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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
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@@ -873,6 +873,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public event MuteListEntryRemove OnRemoveMuteListEntry;
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public event GodlikeMessage onGodlikeMessage;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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public event GenericCall2 OnUpdateThrottles;
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#pragma warning restore 67
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