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* You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
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@@ -188,8 +188,7 @@ namespace OpenSim.Framework
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}
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packet.Effect = effectBlock.ToArray();
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// Wasteful, I know
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IClientAPI[] LocalClients = new IClientAPI[0];
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IClientAPI[] LocalClients;
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lock (m_clients)
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{
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LocalClients = new IClientAPI[m_clients.Count];
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