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* You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
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@@ -531,13 +531,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID keyID = LLUUID.Zero;
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try
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{
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if (id.Length > 0) keyID = new LLUUID(id);
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}
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catch
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{
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}
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LLUUID.TryParse(id, out keyID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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return;
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@@ -547,13 +542,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID keyID = LLUUID.Zero;
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try
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{
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if (id.Length > 0) keyID = new LLUUID(id);
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}
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catch
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{
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}
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LLUUID.TryParse(id, out keyID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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return;
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@@ -2252,8 +2241,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.AddScriptLPS(1);
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bool attachment=false; // Attachments not implemented yet. TODO: reflect real attachemnt state
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if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
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{
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// When attached, certain permissions are implicit if requested from owner
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@@ -3181,7 +3168,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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return Convert.ToInt32(src.Data[index]);
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}
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catch (FormatException e)
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catch (FormatException)
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{
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return 0;
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}
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@@ -3216,7 +3203,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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return Convert.ToDouble(src.Data[index]);
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}
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catch (FormatException e)
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catch (FormatException)
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{
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return 0.0;
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}
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