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synced 2026-08-11 20:05:33 +08:00
add more cooldown to flotsam cache files expire
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Asset
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private ulong m_MemoryHits;
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private ulong m_weakRefHits;
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private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
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private static HashSet<string> m_CurrentlyWriting = new HashSet<string>();
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private bool m_FileCacheEnabled = true;
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@@ -170,8 +170,7 @@ namespace OpenSim.Region.CoreModules.Asset
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m_HitRateDisplay = (ulong)assetConfig.GetLong("HitRateDisplay", (long)m_HitRateDisplay);
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m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
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m_FileExpirationCleanupTimer
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= TimeSpan.FromHours(
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m_FileExpirationCleanupTimer = TimeSpan.FromHours(
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assetConfig.GetDouble("FileCleanupTimer", m_FileExpirationCleanupTimer.TotalHours));
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m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", m_CacheDirectoryTiers);
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@@ -749,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="asset"></param>
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private void WriteFileCache(string filename, AssetBase asset, bool replace)
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private static void WriteFileCache(string filename, AssetBase asset, bool replace)
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{
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// Make sure the target cache directory exists
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string directory = Path.GetDirectoryName(filename);
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@@ -791,9 +790,6 @@ namespace OpenSim.Region.CoreModules.Asset
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if(replace)
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File.Delete(filename);
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File.Move(tempname, filename);
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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}
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catch (IOException)
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{
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@@ -870,47 +866,59 @@ namespace OpenSim.Region.CoreModules.Asset
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/// to update the access time of all assets present in the scene or referenced by assets
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/// in the scene.
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/// </summary>
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/// <param name="storeUncached">
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/// <param name="tryGetUncached">
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/// If true, then assets scanned which are not found in cache are added to the cache.
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/// </param>
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/// <returns>Number of distinct asset references found in the scene.</returns>
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private int TouchAllSceneAssets(bool storeUncached)
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private int TouchAllSceneAssets(bool tryGetUncached)
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{
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UuidGatherer gatherer = new UuidGatherer(m_AssetService);
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Dictionary<UUID, bool> assetsFound = new Dictionary<UUID, bool>();
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int cooldown = 0;
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foreach (Scene s in m_Scenes)
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{
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StampRegionStatusFile(s.RegionInfo.RegionID);
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gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture1, (sbyte)AssetType.Texture);
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gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture2, (sbyte)AssetType.Texture);
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gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture3, (sbyte)AssetType.Texture);
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gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture4, (sbyte)AssetType.Texture);
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gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainImageID, (sbyte)AssetType.Texture);
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s.ForEachSOG(delegate(SceneObjectGroup e)
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{
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if(!m_timerRunning && !storeUncached)
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if(!m_timerRunning && !tryGetUncached)
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return;
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gatherer.AddForInspection(e);
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gatherer.GatherAll();
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if(!m_timerRunning && !storeUncached)
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return;
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if(!storeUncached)
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if (++cooldown > 100)
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{
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Thread.Sleep(50);
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cooldown = 0;
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}
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});
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if(!m_timerRunning && !storeUncached)
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if(!m_timerRunning && !tryGetUncached)
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break;
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gatherer.GatherAll();
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}
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gatherer.GatherAll();
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cooldown = 0;
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// windows does not update access time :(
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foreach(UUID id in gatherer.GatheredUuids.Keys)
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{
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string idstr = id.ToString();
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if(!UpdateFileLastAccessTime(GetFileName(idstr)))
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if(!UpdateFileLastAccessTime(GetFileName(idstr)) && tryGetUncached)
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{
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cooldown += 50;
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m_AssetService.Get(idstr);
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}
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if (++cooldown > 1000)
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{
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Thread.Sleep(50);
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cooldown = 0;
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}
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}
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int count = gatherer.GatheredUuids.Count;
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@@ -918,7 +926,6 @@ namespace OpenSim.Region.CoreModules.Asset
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gatherer.FailedUUIDs.Clear();
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gatherer.UncertainAssetsUUIDs.Clear();
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GC.Collect();
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return count;
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}
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@@ -1164,7 +1171,11 @@ namespace OpenSim.Region.CoreModules.Asset
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con.Output("{0} is not a valid date & time", cmd);
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break;
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}
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if (expirationDate >= DateTime.Now)
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{
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con.Output("{0} date & time must be in past", cmd);
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break;
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}
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if (m_FileCacheEnabled)
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CleanExpiredFiles(m_CacheDirectory, expirationDate);
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else
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