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add more cooldown to flotsam cache files expire
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@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
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{
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// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
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// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
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coa = null;
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@@ -137,9 +137,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (reader.Name != "CoalescedObject")
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{
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// m_log.DebugFormat(
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// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
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// reader.Name);
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// m_log.DebugFormat(
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// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
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// reader.Name);
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return false;
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}
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@@ -178,12 +178,73 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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catch (Exception e)
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{
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m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e);
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m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e);
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Util.LogFailedXML("[COALESCED SCENE OBJECTS SERIALIZER]:", xml);
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return false;
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}
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return true;
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}
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public static bool TryFromXmlData(byte[] data, out CoalescedSceneObjects coa)
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{
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// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
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coa = null;
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try
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{
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// Quickly check if this is a coalesced object, without fully parsing the XML
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using (MemoryStream ms = new MemoryStream(data))
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{
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using (XmlTextReader reader = new XmlTextReader(ms))
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{
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reader.MoveToContent(); // skip possible xml declaration
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if (reader.Name != "CoalescedObject")
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{
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return false;
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}
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}
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ms.Seek(0, SeekOrigin.Begin);
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XmlDocument doc = new XmlDocument();
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doc.Load(ms);
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XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
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if (e == null)
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return false;
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coa = new CoalescedSceneObjects(UUID.Zero);
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XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
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int i = 0;
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foreach (XmlNode n in groups)
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{
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
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if (so != null)
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{
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coa.Add(so);
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}
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else
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{
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// XXX: Possibly we should fail outright here rather than continuing if a particular component of the
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// coalesced object fails to load.
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m_log.WarnFormat(
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"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
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i);
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}
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i++;
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of binary xml failed ", e);
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return false;
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}
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return true;
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}
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}
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}
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