* Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client

* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision.  So if the client requested a maximum throttle 
of 1500 kilobits per second, we would actually send out 1500 kilobytes per second
* Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth 
links)
* This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
This commit is contained in:
Justin Clarke Casey
2008-11-03 21:09:30 +00:00
parent c789a9d02a
commit 4ff0c39153
5 changed files with 43 additions and 23 deletions

View File

@@ -155,7 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (config != null)
{
userSettings.ClientThrottleMultipler = config.GetInt("client_throttle_multiplier");
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
}
//m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);