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* Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
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@@ -155,7 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (config != null)
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{
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userSettings.ClientThrottleMultipler = config.GetInt("client_throttle_multiplier");
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userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
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}
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//m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
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