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* Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
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@@ -174,8 +174,6 @@ dump_assets_to_file = false
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[Network]
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http_listener_port = 9000
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remoting_listener_port = 8895
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default_location_x = 1000
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default_location_y = 1000
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@@ -187,7 +185,6 @@ http_listener_cn = "localhost" ; Use the cert with the common name
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http_listener_sslport = 9001 ; Use this port for SSL connections
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http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
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; Uncomment below to enable llRemoteData/remote channels
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; remoteDataPort = 20800
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@@ -207,6 +204,13 @@ inventory_server_url = "http://127.0.0.1:8004"
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; user_send_key and user_recv_key, too
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messaging_server_url = "http://127.0.0.1:8006"
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[ClientStack.LindenUDP]
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; Adjust the multiplier applied to all client throttles
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; This setting only exists because we're probably over throttling by a factor of 8. Setting this to
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; 1 uses the real throttle values, but this may be revealing other bugs, so is currently included as test setting
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; You probably don't want to change this.
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client_throttle_multiplier = 8;
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[Chat]
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whisper_distance = 10
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say_distance = 30
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