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* Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
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@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
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scene.AddPhysicsActorTaint(m_physicsActor);
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//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
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m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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m_physicsActor.SubscribeEvents(1000);
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m_physicsActor.SubscribeEvents(500);
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m_physicsActor.LocalID = LocalId;
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}
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