* Make ODECharacter respect the scene's requested collision update time

* Set the Scene collision update time to 500 ms
This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-10-10 03:53:53 -04:00
parent 5f94889044
commit 4ffe936ba8
3 changed files with 15 additions and 3 deletions

View File

@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.SubscribeEvents(1000);
m_physicsActor.SubscribeEvents(500);
m_physicsActor.LocalID = LocalId;
}