* Make ODECharacter respect the scene's requested collision update time

* Set the Scene collision update time to 500 ms
This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-10-10 03:53:53 -04:00
parent 5f94889044
commit 4ffe936ba8
3 changed files with 15 additions and 3 deletions

View File

@@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime(100);
cobj.SendCollisions();
break;
case ActorTypes.Prim: