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* Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
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@@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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case ActorTypes.Agent:
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OdeCharacter cobj = (OdeCharacter)obj;
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cobj.AddCollisionFrameTime(100);
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cobj.SendCollisions();
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break;
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case ActorTypes.Prim:
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