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IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID.
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@@ -364,6 +364,12 @@ namespace OpenSim.Framework
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ID = id;
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}
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public InventoryItemBase(UUID id, UUID owner)
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{
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ID = id;
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Owner = owner;
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}
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public object Clone()
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{
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return MemberwiseClone();
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