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Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Scenes
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public delegate void SignificantClientMovement(IClientAPI remote_client);
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public event SignificantClientMovement OnSignificantClientMovement;
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public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
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//public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
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// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
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@@ -198,6 +198,11 @@ namespace OpenSim.Region.Environment.Scenes
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//temporary until we move some code into the body classes
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this.m_body = new ChildAgent();
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if (newAvatar)
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{
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//do we need to use newAvatar? not sure so have added this to kill the compile warning
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}
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}
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#endregion
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