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Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
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@@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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EventQueueThread.Abort();
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EventQueueThread.Join();
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}
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catch (Exception e)
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catch (Exception)
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{
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//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
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}
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@@ -220,7 +220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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} // while
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} // try
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catch (ThreadAbortException tae)
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catch (ThreadAbortException)
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{
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//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
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}
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