Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
This commit is contained in:
Melanie
2012-05-09 00:43:33 +01:00
16 changed files with 346 additions and 239 deletions

View File

@@ -102,8 +102,12 @@ namespace OpenSim.Region.Framework.Scenes
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
/// <summary>
/// Lock to prevent object group update, linking and delinking operations from running concurrently.
/// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently.
/// </summary>
/// <remarks>
/// These operations rely on the parts composition of the object. If allowed to run concurrently then race
/// conditions can occur.
/// </remarks>
private Object m_updateLock = new Object();
#endregion
@@ -2067,12 +2071,14 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
/// <param name="rot"></param>
/// <returns>null if duplication fails, otherwise the duplicated object</returns>
/// <summary>
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{
// m_log.DebugFormat(
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
// originalPrimID, offset, AgentID);
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
if (original != null)
{
@@ -2102,25 +2108,25 @@ namespace OpenSim.Region.Framework.Scenes
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
Entities.Add(copy);
lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID[copy.UUID] = copy;
SceneObjectPart[] children = copy.Parts;
lock (SceneObjectGroupsByFullPartID)
{
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByFullPartID[part.UUID] = copy;
}
lock (SceneObjectGroupsByLocalPartID)
{
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
}
}
// PROBABLE END OF FIXME
// Since we copy from a source group that is in selected
@@ -2152,11 +2158,10 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
}
return null;
}
/// <summary>
/// Calculates the distance between two Vector3s
/// </summary>
/// <param name="v1"></param>