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*needs testing, not that good* change throttles math using floats and not
int64, etc. Limite brust bytes to the total rate client requested times a look ahead estimation time, Avoid queues starvation with updates waiting...
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@@ -449,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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#endregion BinaryStats
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m_throttle = new TokenBucket(null, sceneThrottleBps);
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m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f);
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ThrottleRates = new ThrottleRates(configSource);
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Random rnd = new Random(Util.EnvironmentTickCount());
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