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* Make object persistence more granular by separating prim and prim inventory persistence
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@@ -49,6 +49,11 @@ namespace OpenSim.DataStore.NullStorage
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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}
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// see IRegionDatastore
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public void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items)
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{
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}
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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@@ -81,4 +86,4 @@ namespace OpenSim.DataStore.NullStorage
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{
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}
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}
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}
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}
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