diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/ScriptTimer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/ScriptTimer.cs new file mode 100644 index 0000000000..c09f3f13b3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/ScriptTimer.cs @@ -0,0 +1,204 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; + +namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins +{ + public class ScriptTimer + { + public class TimerInfo + { + public uint localID; + public UUID itemID; + //public double interval; + public long interval; + //public DateTime next; + public long next; + + public TimerInfo Clone() + { + return (TimerInfo)this.MemberwiseClone(); + } + } + + public AsyncCommandManager m_CmdManager; + + public int TimersCount + { + get + { + lock (TimerListLock) + return Timers.Count; + } + } + + public ScriptTimer(AsyncCommandManager CmdManager) + { + m_CmdManager = CmdManager; + } + + // + // TIMER + // + static private string MakeTimerKey(uint localID, UUID itemID) + { + return localID.ToString() + itemID.ToString(); + } + + private Dictionary Timers = new Dictionary(); + private object TimerListLock = new object(); + + public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) + { + if (sec == 0) // Disabling timer + { + UnSetTimerEvents(m_localID, m_itemID); + return; + } + + // Add to timer + TimerInfo ts = new TimerInfo(); + ts.localID = m_localID; + ts.itemID = m_itemID; + ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait + // 2193386136332921 ticks + // 219338613 seconds + + //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + ts.next = DateTime.Now.Ticks + ts.interval; + + string key = MakeTimerKey(m_localID, m_itemID); + lock (TimerListLock) + { + // Adds if timer doesn't exist, otherwise replaces with new timer + Timers[key] = ts; + } + } + + public void UnSetTimerEvents(uint m_localID, UUID m_itemID) + { + // Remove from timer + string key = MakeTimerKey(m_localID, m_itemID); + lock (TimerListLock) + { + if (Timers.TryGetValue(key, out TimerInfo ts)) + { + m_CmdManager.m_ScriptEngine.CancelScriptEvent(ts.itemID, "timer"); + Timers.Remove(key); + } + } + } + + public void CheckTimerEvents() + { + // Nothing to do here? + if (Timers.Count == 0) + return; + + List tvals; + lock (TimerListLock) + { + // Go through all timers + tvals = new List(Timers.Values); + } + + foreach (TimerInfo ts in tvals) + { + // Time has passed? + if (ts.next < DateTime.Now.Ticks) + { + //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); + // Add it to queue + m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, + new EventParams("timer", new Object[0], + new DetectParams[0])); + // set next interval + + //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + ts.next = DateTime.Now.Ticks + ts.interval; + } + } + } + + public Object[] GetSerializationData(UUID itemID) + { + List data = new List(); + + lock (TimerListLock) + { + Dictionary.ValueCollection tvals = Timers.Values; + foreach (TimerInfo ts in tvals) + { + if (ts.itemID == itemID) + { + data.Add(ts.interval); + data.Add(ts.next-DateTime.Now.Ticks); + } + } + } + return data.ToArray(); + } + + public void CreateFromData(uint localID, UUID itemID, UUID objectID, + Object[] data) + { + int idx = 0; + + while (idx < data.Length) + { + TimerInfo ts = new TimerInfo(); + + ts.localID = localID; + ts.itemID = itemID; + ts.interval = (long)data[idx]; + ts.next = DateTime.Now.Ticks + (long)data[idx+1]; + idx += 2; + + lock (TimerListLock) + { + Timers.Add(MakeTimerKey(localID, itemID), ts); + } + } + } + + public List GetTimersInfo() + { + List retList = new List(); + + lock (TimerListLock) + { + foreach (TimerInfo i in Timers.Values) + retList.Add(i.Clone()); + } + + return retList; + } + } +}