diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2163c12ba6..cede0502fd 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1523,7 +1523,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lock (m_entityUpdates.SyncRoot)
{
m_killRecord.Add(localID);
- OutPacket(kill, ThrottleOutPacketType.State);
+
+ // The throttle queue used here must match that being used for updates. Otherwise, there is a
+ // chance that a kill packet put on a separate queue will be sent to the client before an existing
+ // update packet on another queue. Receiving updates after kills results in unowned and undeletable
+ // scene objects in a viewer until that viewer is relogged in.
+ OutPacket(kill, ThrottleOutPacketType.Task);
}
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 6232c48105..ca5a7bdc4b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -412,8 +412,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Loops through all of the packet queues for this client and tries to send
- /// any outgoing packets, obeying the throttling bucket limits
+ /// an outgoing packet from each, obeying the throttling bucket limits
///
+ ///
+ /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
+ /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
+ /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
+ /// wind queue).
+ ///
/// This function is only called from a synchronous loop in the
/// UDPServer so we don't need to bother making this thread safe
/// True if any packets were sent, otherwise false
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 56e8c9be54..cb298fdad0 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -500,6 +500,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// FIXME: Implement?
}
+ ///
+ /// Actually send a packet to a client.
+ ///
+ ///
internal void SendPacketFinal(OutgoingPacket outgoingPacket)
{
UDPPacketBuffer buffer = outgoingPacket.Buffer;