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add regression test for osNpcCreate when cloning an in-region avatar
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@@ -59,7 +59,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
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IClientAPI originalClient = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)).ControllingClient;
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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// 8 is the index of the first baked texture in AvatarAppearance
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@@ -72,10 +72,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// ScenePresence.SendInitialData() to reset our entire appearance.
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scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
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afm.SetAppearanceFromClient(originalClient, originalTe, null);
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afm.SetAppearanceFromClient(sp.ControllingClient, originalTe, null);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId);
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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@@ -96,12 +96,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
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IClientAPI originalClient = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)).ControllingClient;
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, originalClient.AgentId);
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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