add regression test for osNpcCreate when cloning an in-region avatar

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-11 21:43:26 +01:00
parent 83ca5a101d
commit 50945dd560
6 changed files with 89 additions and 41 deletions

View File

@@ -2135,11 +2135,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
ScenePresence clonePresence = World.GetScenePresence(new UUID(cloneFrom.m_string));
if (clonePresence == null)
return new LSL_Key(UUID.Zero.ToString());
UUID x = module.CreateNPC(firstname,
lastname,
new Vector3((float) position.x, (float) position.y, (float) position.z),
World,
new UUID(cloneFrom));
clonePresence.Appearance);
return new LSL_Key(x.ToString());
}

View File

@@ -27,7 +27,9 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
@@ -35,6 +37,7 @@ using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
@@ -61,9 +64,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
config.Set("Enabled", "true");
config.Set("AllowOSFunctions", "true");
config.Set("OSFunctionThreatLevel", "Severe");
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, new AvatarFactoryModule());
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
@@ -73,12 +78,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// <summary>
/// Test creation of an NPC where the appearance data comes from a notecard
/// </summary>
// [Test]
// public void TestOsNpcCreateFromNotecard()
// {
// TestHelpers.InMethod();
//// log4net.Config.XmlConfigurator.Configure();
// }
//[Test]
public void TestOsNpcCreateFromNotecard()
{
TestHelpers.InMethod();
log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
// Try creating a bot using the appearance in the notecard.
string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
Assert.That(npcRaw, Is.Not.Null);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
}
/// <summary>
/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
/// </summary>
[Test]
public void TestOsNpcCreateFromAvatar()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
// Try creating a bot using the existing avatar's appearance
string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
Assert.That(npcRaw, Is.Not.Null);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
}
[Test]
public void TestOsOwnerSaveAppearance()