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In my crusade against facelights, I am striking the killing blow. Add a
DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.
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@@ -153,6 +153,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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private bool m_disableFacelights = false;
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public Socket Server { get { return null; } }
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public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
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@@ -190,6 +192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_defaultRTO = config.GetInt("DefaultRTO", 0);
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m_maxRTO = config.GetInt("MaxRTO", 0);
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m_disableFacelights = config.GetBoolean("DisableFacelights", false);
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}
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else
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{
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@@ -907,6 +910,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//this will prevent us from missing important messages
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//before the modules are bound
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client.DeliverPackets = false;
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client.DisableFacelights = m_disableFacelights;
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Util.FireAndForget(
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delegate
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