diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0fd3217c36..02c5849209 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -11274,25 +11274,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID == DefaultAvatarAnimations.AnimsUUIDbyName["SIT_GROUND_CONSTRAINED"]) -/* - { - // This is for ground sitting avatars - float height = presence.Appearance.AvatarHeight / 2.66666667f; - lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); - upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); - } - else - { - // This is for standing/flying avatars - float height = presence.Appearance.AvatarHeight / 2.0f; - lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); - upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); - } - - // Adjust to the documented error offsets (see LSL Wiki) - lower += new LSL_Vector(0.05f, 0.05f, 0.05f); - upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); -*/ { // This is for ground sitting avatars TODO! lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); @@ -15136,7 +15117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api eventID, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); }; - UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, UUID.Random().ToString()); + UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, UUID.Random().ToString(), act); ScriptSleep(m_sleepMsOnGetNotecardLine); return tid.ToString(); }