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Physics refactoring: all unit tests pass.
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@@ -93,7 +93,9 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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scene.RegisterModuleInterface<PhysicsScene>(this);
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m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
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base.Initialise(scene.PhysicsRequestAsset,
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
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(float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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