Merge branch 'master' into vehicles

This commit is contained in:
Melanie
2009-10-12 15:11:01 +01:00
14 changed files with 667 additions and 55 deletions

View File

@@ -98,6 +98,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_alwaysRun = false;
private bool m_hackSentFall = false;
private bool m_hackSentFly = false;
private int m_requestedUpdateFrequency = 0;
private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0);
public uint m_localID = 0;
public bool m_returnCollisions = false;
@@ -1184,26 +1185,31 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void SubscribeEvents(int ms)
{
m_requestedUpdateFrequency = ms;
m_eventsubscription = ms;
_parent_scene.addCollisionEventReporting(this);
}
public override void UnSubscribeEvents()
{
_parent_scene.remCollisionEventReporting(this);
m_requestedUpdateFrequency = 0;
m_eventsubscription = 0;
}
public void AddCollisionEvent(uint CollidedWith, float depth)
{
if (m_eventsubscription > 0)
CollisionEventsThisFrame.addCollider(CollidedWith,depth);
{
CollisionEventsThisFrame.addCollider(CollidedWith, depth);
}
}
public void SendCollisions()
{
if (m_eventsubscription > 0)
if (m_eventsubscription > m_requestedUpdateFrequency)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0;
}
}
public override bool SubscribedEvents()
@@ -1309,5 +1315,13 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
internal void AddCollisionFrameTime(int p)
{
// protect it from overflow crashing
if (m_eventsubscription + p >= int.MaxValue)
m_eventsubscription = 0;
m_eventsubscription += p;
}
}
}

View File

@@ -2940,6 +2940,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime(100);
cobj.SendCollisions();
break;
case ActorTypes.Prim: