mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Merge branch 'master' into careminster
This commit is contained in:
@@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes
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public uint TimeStampTerse;
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[XmlIgnore]
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public UUID FromItemID;
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[XmlIgnore]
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public int STATUS_ROTATE_X;
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[XmlIgnore]
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public int STATUS_ROTATE_Y;
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[XmlIgnore]
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public UUID FromItemID;
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[XmlIgnore]
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public int STATUS_ROTATE_X;
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[XmlIgnore]
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public int STATUS_ROTATE_Y;
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[XmlIgnore]
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public int STATUS_ROTATE_Z;
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[XmlIgnore]
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@@ -1684,19 +1684,19 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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return m_parentGroup.RootPart.DIE_AT_EDGE;
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}
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public int GetAxisRotation(int axis)
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{
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if (axis == 2)//STATUS_ROTATE_X
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return STATUS_ROTATE_X;
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if (axis == 4)//STATUS_ROTATE_Y
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return STATUS_ROTATE_Y;
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if (axis == 8)//STATUS_ROTATE_Z
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return STATUS_ROTATE_Z;
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return 0;
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}
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public int GetAxisRotation(int axis)
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{
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if (axis == 2)//STATUS_ROTATE_X
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return STATUS_ROTATE_X;
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if (axis == 4)//STATUS_ROTATE_Y
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return STATUS_ROTATE_Y;
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if (axis == 8)//STATUS_ROTATE_Z
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return STATUS_ROTATE_Z;
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return 0;
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}
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public double GetDistanceTo(Vector3 a, Vector3 b)
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@@ -1862,16 +1862,12 @@ namespace OpenSim.Region.Framework.Scenes
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// and build up list of colliders this time
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foreach (uint localid in collissionswith.Keys)
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{
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if (localid != 0)
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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startedColliders.Add(localid);
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}
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//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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@@ -1913,6 +1909,8 @@ namespace OpenSim.Region.Framework.Scenes
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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return;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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@@ -1945,24 +1943,24 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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}
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}
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else
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{
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}
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else
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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}
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else
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@@ -1974,7 +1972,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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{
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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@@ -1996,24 +1994,24 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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}
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}
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else
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{
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}
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else
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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}
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@@ -2048,7 +2046,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// always running this check because if the user deletes the object it would return a null reference.
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if (localId == 0)
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continue;
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return;
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if (m_parentGroup == null)
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return;
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@@ -2110,7 +2108,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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{
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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@@ -2180,7 +2178,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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return;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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@@ -2241,7 +2239,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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{
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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@@ -2301,7 +2299,121 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
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}
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
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{
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if (startedColliders.Count > 0)
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{
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ColliderArgs LandStartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandStartCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.Scene == null)
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return;
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m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
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{
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if (m_lastColliders.Count > 0)
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{
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ColliderArgs LandCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.Scene == null)
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return;
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m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
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{
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if (endedColliders.Count > 0)
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{
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ColliderArgs LandEndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandEndCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.Scene == null)
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return;
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m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
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}
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}
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}
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}
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public void PhysicsOutOfBounds(Vector3 pos)
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@@ -2769,13 +2881,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup != null)
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{
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m_parentGroup.SetAxisRotation(axis, rotate);
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}
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if (axis == 2)//STATUS_ROTATE_X
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STATUS_ROTATE_X = rotate;
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if (axis == 4)//STATUS_ROTATE_Y
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STATUS_ROTATE_Y = rotate;
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if (axis == 8)//STATUS_ROTATE_Z
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}
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if (axis == 2)//STATUS_ROTATE_X
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STATUS_ROTATE_X = rotate;
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if (axis == 4)//STATUS_ROTATE_Y
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STATUS_ROTATE_Y = rotate;
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if (axis == 8)//STATUS_ROTATE_Z
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STATUS_ROTATE_Z = rotate;
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}
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@@ -3709,6 +3821,9 @@ namespace OpenSim.Region.Framework.Scenes
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((AggregateScriptEvents & scriptEvents.collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
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(CollisionSound != UUID.Zero)
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)
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{
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@@ -3913,6 +4028,9 @@ namespace OpenSim.Region.Framework.Scenes
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((AggregateScriptEvents & scriptEvents.collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
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((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
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(CollisionSound != UUID.Zero)
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)
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{
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Reference in New Issue
Block a user