Merge branch 'master' into careminster

This commit is contained in:
Melanie
2010-01-10 19:59:49 +00:00
3 changed files with 277 additions and 94 deletions

View File

@@ -63,6 +63,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
myScriptEngine.World.EventManager.OnScriptColliding += collision;
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
if (money != null)
{
@@ -285,29 +288,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
det.ToArray()));
}
public void land_collision_start(uint localID, UUID itemID)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision_start",
new object[0],
new DetectParams[0]));
public void land_collision_start(uint localID, ColliderArgs col)
{
List<DetectParams> det = new List<DetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
DetectParams d = new DetectParams();
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
detobj.posVector.Y,
detobj.posVector.Z);
d.Populate(myScriptEngine.World);
det.Add(d);
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision_start",
new Object[] { new LSL_Types.Vector3(d.Position) },
det.ToArray()));
}
}
public void land_collision(uint localID, UUID itemID)
public void land_collision(uint localID, ColliderArgs col)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision",
new object[0],
new DetectParams[0]));
List<DetectParams> det = new List<DetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
DetectParams d = new DetectParams();
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
detobj.posVector.Y,
detobj.posVector.Z);
d.Populate(myScriptEngine.World);
det.Add(d);
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision",
new Object[] { new LSL_Types.Vector3(d.Position) },
det.ToArray()));
}
}
public void land_collision_end(uint localID, UUID itemID)
public void land_collision_end(uint localID, ColliderArgs col)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision_end",
new object[0],
new DetectParams[0]));
}
List<DetectParams> det = new List<DetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
DetectParams d = new DetectParams();
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
detobj.posVector.Y,
detobj.posVector.Z);
d.Populate(myScriptEngine.World);
det.Add(d);
myScriptEngine.PostObjectEvent(localID, new EventParams(
"land_collision_end",
new Object[] { new LSL_Types.Vector3(d.Position) },
det.ToArray()));
}
}
// timer: not handled here
// listen: not handled here