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Merge branch 'master' into careminster
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@@ -63,6 +63,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
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myScriptEngine.World.EventManager.OnScriptColliding += collision;
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myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
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myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
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myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
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myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
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IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
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if (money != null)
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{
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@@ -285,29 +288,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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det.ToArray()));
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}
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public void land_collision_start(uint localID, UUID itemID)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_start",
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new object[0],
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new DetectParams[0]));
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public void land_collision_start(uint localID, ColliderArgs col)
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{
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List<DetectParams> det = new List<DetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_start",
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new Object[] { new LSL_Types.Vector3(d.Position) },
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det.ToArray()));
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}
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}
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public void land_collision(uint localID, UUID itemID)
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public void land_collision(uint localID, ColliderArgs col)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision",
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new object[0],
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new DetectParams[0]));
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List<DetectParams> det = new List<DetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision",
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new Object[] { new LSL_Types.Vector3(d.Position) },
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det.ToArray()));
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}
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}
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public void land_collision_end(uint localID, UUID itemID)
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public void land_collision_end(uint localID, ColliderArgs col)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_end",
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new object[0],
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new DetectParams[0]));
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}
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List<DetectParams> det = new List<DetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"land_collision_end",
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new Object[] { new LSL_Types.Vector3(d.Position) },
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det.ToArray()));
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}
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}
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// timer: not handled here
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// listen: not handled here
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