diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a2016dac04..7e31d60650 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
- group.RezzingObjectID = sourcePart.UUID;
+ group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 890971d31c..7b284aefaf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -617,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// If not applicable will be UUID.Zero
///
- public UUID RezzingObjectID { get; set; }
+ public UUID FromPartID { get; set; }
///
/// The folder ID that this object was rezzed from, if applicable.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e5a4fe855a..bcd1a6f676 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3320,7 +3320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
m_host.AddScriptLPS(1);
- return new LSL_Key(m_host.ParentGroup.RezzingObjectID.ToString());
+ return new LSL_Key(m_host.ParentGroup.FromPartID.ToString());
}
}
}
\ No newline at end of file