mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
This commit is contained in:
@@ -592,7 +592,6 @@ namespace OpenSim.Framework
|
||||
public readonly Vector3 Velocity;
|
||||
public readonly Vector3 Acceleration;
|
||||
public readonly Vector3 AngularVelocity;
|
||||
public readonly byte State;
|
||||
public readonly UUID AssetID;
|
||||
public readonly UUID OwnerID;
|
||||
public readonly int AttachPoint;
|
||||
@@ -600,7 +599,7 @@ namespace OpenSim.Framework
|
||||
public readonly double Priority;
|
||||
|
||||
public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
||||
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state,
|
||||
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
|
||||
UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
|
||||
{
|
||||
RegionHandle = regionHandle;
|
||||
@@ -611,7 +610,6 @@ namespace OpenSim.Framework
|
||||
Velocity = velocity;
|
||||
Acceleration = acceleration;
|
||||
AngularVelocity = rotationalvelocity;
|
||||
State = state;
|
||||
AssetID = assetID;
|
||||
OwnerID = ownerID;
|
||||
AttachPoint = attachPoint;
|
||||
|
||||
Reference in New Issue
Block a user