* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint

* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
This commit is contained in:
John Hurliman
2009-11-09 17:13:56 -08:00
parent a88a463b50
commit 5145dfa53c
3 changed files with 5 additions and 9 deletions

View File

@@ -592,7 +592,6 @@ namespace OpenSim.Framework
public readonly Vector3 Velocity;
public readonly Vector3 Acceleration;
public readonly Vector3 AngularVelocity;
public readonly byte State;
public readonly UUID AssetID;
public readonly UUID OwnerID;
public readonly int AttachPoint;
@@ -600,7 +599,7 @@ namespace OpenSim.Framework
public readonly double Priority;
public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state,
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
{
RegionHandle = regionHandle;
@@ -611,7 +610,6 @@ namespace OpenSim.Framework
Velocity = velocity;
Acceleration = acceleration;
AngularVelocity = rotationalvelocity;
State = state;
AssetID = assetID;
OwnerID = ownerID;
AttachPoint = attachPoint;