diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 77b1535563..3acdaf8781 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -43,11 +43,12 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Gather uuids for a given entity.
///
- ///
+ ///
/// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
/// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
/// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be
/// retrieved to work out which assets it references).
+ ///
public class UuidGatherer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -76,11 +77,11 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Gather all the asset uuids associated with the asset referenced by a given uuid
///
- ///
+ ///
/// This includes both those directly associated with
/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
/// within this object).
- ///
+ ///
/// The uuid of the asset for which to gather referenced assets
/// The type of the asset for the uuid given
/// The assets gathered
@@ -123,11 +124,11 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Gather all the asset uuids associated with a given object.
///
- ///
+ ///
/// This includes both those directly associated with
/// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
/// within this object).
- ///
+ ///
/// The scene object for which to gather assets
/// The assets gathered
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids)