Update svn properties.

This commit is contained in:
Jeff Ames
2008-11-25 16:00:55 +00:00
parent fbf90b1ece
commit 518a8b9f2a
19 changed files with 5506 additions and 5506 deletions

View File

@@ -1,377 +1,377 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
//using HyperGrid.Framework;
//using OpenSim.Region.Communications.Hypergrid;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public class HGAssetMapper
{
#region Fields
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// This maps between asset server URLs and asset server clients
private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>();
// This maps between asset UUIDs and asset servers
private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
private Scene m_scene;
#endregion
#region Constructor
public HGAssetMapper(Scene scene)
{
m_scene = scene;
}
#endregion
#region Internal functions
private string UserAssetURL(UUID userID)
{
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if (uinfo != null)
return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
return null;
}
private bool IsHomeUser(UUID userID)
{
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if (uinfo != null)
{
//if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") ||
// uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL))
if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI))
{
m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
return true;
}
}
m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
return false;
}
private bool IsInAssetMap(UUID uuid)
{
return m_assetMap.ContainsKey(uuid);
}
private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
{
// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
// packets from the client.
int pollPeriod = 200;
int maxPolls = 15;
AssetBase asset;
// Maybe it came late, and it's already here. Check first.
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
{
m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID);
return true;
}
asscli.RequestAsset(assetID, isTexture);
do
{
Thread.Sleep(pollPeriod);
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
{
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
// I think I need to store it in the asset DB too.
// For now, let me just do it for textures and scripts
if (((AssetType)asset.Type == AssetType.Texture) ||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
((AssetType)asset.Type == AssetType.LSLText))
{
AssetBase asset1 = new AssetBase();
Copy(asset, asset1);
m_scene.AssetCache.AssetServer.StoreAsset(asset1);
}
return true;
}
} while (--maxPolls > 0);
m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
isTexture ? "texture" : "asset", assetID.ToString());
return false;
}
private bool PostAsset(GridAssetClient asscli, UUID assetID)
{
AssetBase asset1;
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1);
if (asset1 != null)
{
// See long comment in AssetCache.AddAsset
if (!asset1.Temporary || asset1.Local)
{
// The asset cache returns instances of subclasses of AssetBase:
// TextureImage or AssetInfo. So in passing them to the remote
// server we first need to convert this to instances of AssetBase,
// which is the serializable class for assets.
AssetBase asset = new AssetBase();
Copy(asset1, asset);
asscli.StoreAsset(asset);
}
return true;
}
else
m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
return false;
}
private void Copy(AssetBase from, AssetBase to)
{
to.Data = from.Data;
to.Description = from.Description;
to.FullID = from.FullID;
to.ID = from.ID;
to.Local = from.Local;
to.Name = from.Name;
to.Temporary = from.Temporary;
to.Type = from.Type;
}
private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
{
if (!lst.ContainsKey(obj))
lst.Add(obj, val);
}
private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
{
try
{
_guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true);
}
catch (Exception) { }
foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures)
{
try
{
_guardedAdd(uuids, tface.TextureID, true);
}
catch (Exception) { }
}
foreach (SceneObjectPart sop in sog.Children.Values)
{
try
{
_guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true);
}
catch (Exception) { }
foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures)
{
try
{
_guardedAdd(uuids, tface.TextureID, true);
}
catch (Exception) { }
}
}
}
private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
{
TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
foreach (TaskInventoryItem titem in tinv.Values)
{
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
}
}
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
{
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
{
string ass_str = Utils.BytesToString(asset.Data);
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
SniffTextureUUIDs(uuids, sog);
// We need to sniff further...
SniffTaskInventoryUUIDs(uuids, sog);
}
return uuids;
}
private Dictionary<UUID, bool> SniffUUIDs(UUID assetID)
{
//Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
AssetBase asset;
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
return SniffUUIDs(asset);
}
private void Dump(Dictionary<UUID, bool> lst)
{
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
foreach (KeyValuePair<UUID, bool> kvp in lst)
m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
}
#endregion
#region Public interface
public void Get(UUID itemID, UUID ownerID)
{
if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID))
{
// Get the item from the remote asset server onto the local AssetCache
// and place an entry in m_assetMap
GridAssetClient asscli = null;
string userAssetURL = UserAssetURL(ownerID);
if (userAssetURL != null)
{
m_assetServers.TryGetValue(userAssetURL, out asscli);
if (asscli == null)
{
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
asscli = new GridAssetClient(userAssetURL);
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
m_assetServers.Add(userAssetURL, asscli);
}
m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL);
bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false);
// OK, now fetch the inside.
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
Dump(ids);
foreach (KeyValuePair<UUID, bool> kvp in ids)
FetchAsset(asscli, kvp.Key, kvp.Value);
if (success)
{
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
m_assetMap.Add(itemID, asscli);
}
else
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
}
else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
}
}
public void Post(UUID itemID, UUID ownerID)
{
if (!IsHomeUser(ownerID))
{
// Post the item from the local AssetCache ontp the remote asset server
// and place an entry in m_assetMap
GridAssetClient asscli = null;
string userAssetURL = UserAssetURL(ownerID);
if (userAssetURL != null)
{
m_assetServers.TryGetValue(userAssetURL, out asscli);
if (asscli == null)
{
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
asscli = new GridAssetClient(userAssetURL);
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
m_assetServers.Add(userAssetURL, asscli);
}
m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL);
bool success = PostAsset(asscli, itemID);
// Now the inside
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
Dump(ids);
foreach (KeyValuePair<UUID, bool> kvp in ids)
PostAsset(asscli, kvp.Key);
if (success)
{
m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
m_assetMap.Add(itemID, asscli);
}
else
m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
//if (!m_assetMap.ContainsKey(itemID))
// m_assetMap.Add(itemID, asscli);
}
else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
}
}
#endregion
}
}
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
//using HyperGrid.Framework;
//using OpenSim.Region.Communications.Hypergrid;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public class HGAssetMapper
{
#region Fields
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// This maps between asset server URLs and asset server clients
private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>();
// This maps between asset UUIDs and asset servers
private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
private Scene m_scene;
#endregion
#region Constructor
public HGAssetMapper(Scene scene)
{
m_scene = scene;
}
#endregion
#region Internal functions
private string UserAssetURL(UUID userID)
{
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if (uinfo != null)
return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
return null;
}
private bool IsHomeUser(UUID userID)
{
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if (uinfo != null)
{
//if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") ||
// uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL))
if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI))
{
m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
return true;
}
}
m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
return false;
}
private bool IsInAssetMap(UUID uuid)
{
return m_assetMap.ContainsKey(uuid);
}
private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
{
// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
// packets from the client.
int pollPeriod = 200;
int maxPolls = 15;
AssetBase asset;
// Maybe it came late, and it's already here. Check first.
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
{
m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID);
return true;
}
asscli.RequestAsset(assetID, isTexture);
do
{
Thread.Sleep(pollPeriod);
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
{
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
// I think I need to store it in the asset DB too.
// For now, let me just do it for textures and scripts
if (((AssetType)asset.Type == AssetType.Texture) ||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
((AssetType)asset.Type == AssetType.LSLText))
{
AssetBase asset1 = new AssetBase();
Copy(asset, asset1);
m_scene.AssetCache.AssetServer.StoreAsset(asset1);
}
return true;
}
} while (--maxPolls > 0);
m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
isTexture ? "texture" : "asset", assetID.ToString());
return false;
}
private bool PostAsset(GridAssetClient asscli, UUID assetID)
{
AssetBase asset1;
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1);
if (asset1 != null)
{
// See long comment in AssetCache.AddAsset
if (!asset1.Temporary || asset1.Local)
{
// The asset cache returns instances of subclasses of AssetBase:
// TextureImage or AssetInfo. So in passing them to the remote
// server we first need to convert this to instances of AssetBase,
// which is the serializable class for assets.
AssetBase asset = new AssetBase();
Copy(asset1, asset);
asscli.StoreAsset(asset);
}
return true;
}
else
m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
return false;
}
private void Copy(AssetBase from, AssetBase to)
{
to.Data = from.Data;
to.Description = from.Description;
to.FullID = from.FullID;
to.ID = from.ID;
to.Local = from.Local;
to.Name = from.Name;
to.Temporary = from.Temporary;
to.Type = from.Type;
}
private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
{
if (!lst.ContainsKey(obj))
lst.Add(obj, val);
}
private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
{
try
{
_guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true);
}
catch (Exception) { }
foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures)
{
try
{
_guardedAdd(uuids, tface.TextureID, true);
}
catch (Exception) { }
}
foreach (SceneObjectPart sop in sog.Children.Values)
{
try
{
_guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true);
}
catch (Exception) { }
foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures)
{
try
{
_guardedAdd(uuids, tface.TextureID, true);
}
catch (Exception) { }
}
}
}
private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
{
TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
foreach (TaskInventoryItem titem in tinv.Values)
{
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
}
}
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
{
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
{
string ass_str = Utils.BytesToString(asset.Data);
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
SniffTextureUUIDs(uuids, sog);
// We need to sniff further...
SniffTaskInventoryUUIDs(uuids, sog);
}
return uuids;
}
private Dictionary<UUID, bool> SniffUUIDs(UUID assetID)
{
//Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
AssetBase asset;
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
return SniffUUIDs(asset);
}
private void Dump(Dictionary<UUID, bool> lst)
{
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
foreach (KeyValuePair<UUID, bool> kvp in lst)
m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
}
#endregion
#region Public interface
public void Get(UUID itemID, UUID ownerID)
{
if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID))
{
// Get the item from the remote asset server onto the local AssetCache
// and place an entry in m_assetMap
GridAssetClient asscli = null;
string userAssetURL = UserAssetURL(ownerID);
if (userAssetURL != null)
{
m_assetServers.TryGetValue(userAssetURL, out asscli);
if (asscli == null)
{
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
asscli = new GridAssetClient(userAssetURL);
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
m_assetServers.Add(userAssetURL, asscli);
}
m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL);
bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false);
// OK, now fetch the inside.
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
Dump(ids);
foreach (KeyValuePair<UUID, bool> kvp in ids)
FetchAsset(asscli, kvp.Key, kvp.Value);
if (success)
{
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
m_assetMap.Add(itemID, asscli);
}
else
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
}
else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
}
}
public void Post(UUID itemID, UUID ownerID)
{
if (!IsHomeUser(ownerID))
{
// Post the item from the local AssetCache ontp the remote asset server
// and place an entry in m_assetMap
GridAssetClient asscli = null;
string userAssetURL = UserAssetURL(ownerID);
if (userAssetURL != null)
{
m_assetServers.TryGetValue(userAssetURL, out asscli);
if (asscli == null)
{
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
asscli = new GridAssetClient(userAssetURL);
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
m_assetServers.Add(userAssetURL, asscli);
}
m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL);
bool success = PostAsset(asscli, itemID);
// Now the inside
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
Dump(ids);
foreach (KeyValuePair<UUID, bool> kvp in ids)
PostAsset(asscli, kvp.Key);
if (success)
{
m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
m_assetMap.Add(itemID, asscli);
}
else
m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
//if (!m_assetMap.ContainsKey(itemID))
// m_assetMap.Add(itemID, asscli);
}
else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
}
}
#endregion
}
}

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@@ -1,152 +1,152 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public partial class HGScene : Scene
{
#region Fields
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGAssetMapper m_assMapper;
#endregion
#region Constructors
public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
{
m_log.Info("[HGScene]: Starting HGScene.");
m_assMapper = new HGAssetMapper(this);
EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
}
#endregion
#region Event handlers
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
if (userInfo != null)
{
m_assMapper.Post(assetID, avatarID);
}
}
#endregion
#region Overrides of Scene.Inventory methods
///
/// CapsUpdateInventoryItemAsset
///
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
return newAssetID;
}
///
/// DeleteToInventory
///
public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient);
if (!assetID.Equals(UUID.Zero))
{
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
}
else
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
return assetID;
}
///
/// RezObject
///
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
m_assMapper.Get(item.AssetID, remoteClient.AgentId);
}
}
}
// OK, we're done fetching. Pass it up to the default RezObject
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
RezSelected, RemoveItem, fromTaskID, attachment);
}
#endregion
}
}
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public partial class HGScene : Scene
{
#region Fields
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGAssetMapper m_assMapper;
#endregion
#region Constructors
public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
{
m_log.Info("[HGScene]: Starting HGScene.");
m_assMapper = new HGAssetMapper(this);
EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
}
#endregion
#region Event handlers
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
if (userInfo != null)
{
m_assMapper.Post(assetID, avatarID);
}
}
#endregion
#region Overrides of Scene.Inventory methods
///
/// CapsUpdateInventoryItemAsset
///
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
return newAssetID;
}
///
/// DeleteToInventory
///
public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient);
if (!assetID.Equals(UUID.Zero))
{
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
}
else
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
return assetID;
}
///
/// RezObject
///
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
m_assMapper.Get(item.AssetID, remoteClient.AgentId);
}
}
}
// OK, we're done fetching. Pass it up to the default RezObject
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
RezSelected, RemoveItem, fromTaskID, attachment);
}
#endregion
}
}

View File

@@ -1,78 +1,78 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public partial class HGScene : Scene
{
/// <summary>
/// Teleport an avatar to their home region
/// </summary>
/// <param name="agentId"></param>
/// <param name="client"></param>
public override void TeleportClientHome(UUID agentId, IClientAPI client)
{
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
UserProfileData UserProfile = uinfo.UserProfile;
if (UserProfile != null)
{
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
//if (regionInfo != null)
//{
// UserProfile.HomeRegionID = regionInfo.RegionID;
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
//}
if (regionInfo == null)
{
// can't find the Home region: Tell viewer and abort
client.SendTeleportFailed("Your home-region could not be found.");
return;
}
RequestTeleportLocation(
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
}
}
}
}
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public partial class HGScene : Scene
{
/// <summary>
/// Teleport an avatar to their home region
/// </summary>
/// <param name="agentId"></param>
/// <param name="client"></param>
public override void TeleportClientHome(UUID agentId, IClientAPI client)
{
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
UserProfileData UserProfile = uinfo.UserProfile;
if (UserProfile != null)
{
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
//if (regionInfo != null)
//{
// UserProfile.HomeRegionID = regionInfo.RegionID;
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
//}
if (regionInfo == null)
{
// can't find the Home region: Tell viewer and abort
client.SendTeleportFailed("Your home-region could not be found.");
return;
}
RequestTeleportLocation(
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
}
}
}
}

View File

@@ -1,263 +1,263 @@
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using OpenSim.Region.Interfaces;
using OSD = OpenMetaverse.StructuredData.OSD;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public class HGSceneCommunicationService : SceneCommunicationService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IHyperlink m_hg;
public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
{
m_hg = hg;
}
/// <summary>
/// Try to teleport an agent to a new region.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="RegionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags)
{
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
return;
bool destRegionUp = false;
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
if (regionHandle == m_regionInfo.RegionHandle)
{
// Teleport within the same region
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, avatar.Name, avatar.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
// Only send this if the event queue is null
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
avatar.Teleport(position);
}
else
{
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
if (reg != null)
{
///
/// Hypergrid mod start
///
///
bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
bool isHomeUser = true;
ulong realHandle = regionHandle;
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
if (uinfo != null)
{
isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
realHandle = m_hg.FindRegionHandle(regionHandle);
Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
}
///
/// Hypergrid mod stop
///
///
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = position;
agent.child = true;
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
{
// region is remote. see if it is up
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
}
else
{
// assume local regions are always up
destRegionUp = true;
}
if (destRegionUp)
{
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (avatar.ParentID != (uint)0)
avatar.StandUp();
if (!avatar.ValidateAttachments())
{
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
return;
}
// the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
avatar.Scene.RemoveCapsHandler(avatar.UUID);
agent.child = false;
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
position, false);
Thread.Sleep(2000);
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
// TODO Should construct this behind a method
string capsPath =
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
///
/// Hypergrid mod: realHandle instead of reg.RegionHandle
///
///
if (eq != null)
{
OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
4, teleportFlags, capsPath, avatar.UUID);
eq.Enqueue(Item, avatar.UUID);
}
else
{
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
teleportFlags, capsPath);
}
///
/// Hypergrid mod stop
///
avatar.MakeChildAgent();
Thread.Sleep(7000);
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
if (KiPrimitive != null)
{
KiPrimitive(avatar.LocalId);
}
avatar.Close();
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
///
/// Hypergrid mod: extra check for isHyperLink
///
if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
{
//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
SendCloseChildAgentConnections(avatar.UUID, childRegions);
CloseConnection(avatar.UUID);
}
// if (teleport success) // seems to be always success here
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
}
else
{
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
}
}
else
{
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
avatar.ControllingClient.SendMapBlock(blocks, 0);
}
}
}
}
}
/**
* Copyright (c) 2008, Contributors. All rights reserved.
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of the Organizations nor the names of Individual
* Contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using OpenSim.Region.Interfaces;
using OSD = OpenMetaverse.StructuredData.OSD;
namespace OpenSim.Region.Environment.Scenes.Hypergrid
{
public class HGSceneCommunicationService : SceneCommunicationService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IHyperlink m_hg;
public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
{
m_hg = hg;
}
/// <summary>
/// Try to teleport an agent to a new region.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="RegionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags)
{
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
return;
bool destRegionUp = false;
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
if (regionHandle == m_regionInfo.RegionHandle)
{
// Teleport within the same region
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, avatar.Name, avatar.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
// Only send this if the event queue is null
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
avatar.Teleport(position);
}
else
{
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
if (reg != null)
{
///
/// Hypergrid mod start
///
///
bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
bool isHomeUser = true;
ulong realHandle = regionHandle;
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
if (uinfo != null)
{
isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
realHandle = m_hg.FindRegionHandle(regionHandle);
Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
}
///
/// Hypergrid mod stop
///
///
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = position;
agent.child = true;
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
{
// region is remote. see if it is up
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
}
else
{
// assume local regions are always up
destRegionUp = true;
}
if (destRegionUp)
{
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (avatar.ParentID != (uint)0)
avatar.StandUp();
if (!avatar.ValidateAttachments())
{
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
return;
}
// the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
avatar.Scene.RemoveCapsHandler(avatar.UUID);
agent.child = false;
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
position, false);
Thread.Sleep(2000);
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
// TODO Should construct this behind a method
string capsPath =
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
///
/// Hypergrid mod: realHandle instead of reg.RegionHandle
///
///
if (eq != null)
{
OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
4, teleportFlags, capsPath, avatar.UUID);
eq.Enqueue(Item, avatar.UUID);
}
else
{
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
teleportFlags, capsPath);
}
///
/// Hypergrid mod stop
///
avatar.MakeChildAgent();
Thread.Sleep(7000);
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
if (KiPrimitive != null)
{
KiPrimitive(avatar.LocalId);
}
avatar.Close();
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
///
/// Hypergrid mod: extra check for isHyperLink
///
if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
{
//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
SendCloseChildAgentConnections(avatar.UUID, childRegions);
CloseConnection(avatar.UUID);
}
// if (teleport success) // seems to be always success here
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
}
else
{
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
}
}
else
{
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
avatar.ControllingClient.SendMapBlock(blocks, 0);
}
}
}
}
}