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Update svn properties.
This commit is contained in:
@@ -1,377 +1,377 @@
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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//using HyperGrid.Framework;
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//using OpenSim.Region.Communications.Hypergrid;
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namespace OpenSim.Region.Environment.Scenes.Hypergrid
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{
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public class HGAssetMapper
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{
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#region Fields
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// This maps between asset server URLs and asset server clients
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private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>();
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// This maps between asset UUIDs and asset servers
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private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
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private Scene m_scene;
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#endregion
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#region Constructor
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public HGAssetMapper(Scene scene)
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{
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m_scene = scene;
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}
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#endregion
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#region Internal functions
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private string UserAssetURL(UUID userID)
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{
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CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
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if (uinfo != null)
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return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
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return null;
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}
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private bool IsHomeUser(UUID userID)
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{
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CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
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if (uinfo != null)
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{
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//if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") ||
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// uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL))
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if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI))
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{
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m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
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return true;
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}
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}
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m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
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return false;
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}
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private bool IsInAssetMap(UUID uuid)
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{
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return m_assetMap.ContainsKey(uuid);
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}
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private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
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{
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// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
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// packets from the client.
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int pollPeriod = 200;
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int maxPolls = 15;
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AssetBase asset;
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// Maybe it came late, and it's already here. Check first.
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if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
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{
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m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID);
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return true;
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}
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asscli.RequestAsset(assetID, isTexture);
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do
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{
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Thread.Sleep(pollPeriod);
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if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
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{
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m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
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// I think I need to store it in the asset DB too.
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// For now, let me just do it for textures and scripts
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if (((AssetType)asset.Type == AssetType.Texture) ||
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((AssetType)asset.Type == AssetType.LSLBytecode) ||
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||||
((AssetType)asset.Type == AssetType.LSLText))
|
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{
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AssetBase asset1 = new AssetBase();
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Copy(asset, asset1);
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m_scene.AssetCache.AssetServer.StoreAsset(asset1);
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}
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return true;
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}
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} while (--maxPolls > 0);
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m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
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isTexture ? "texture" : "asset", assetID.ToString());
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return false;
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}
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private bool PostAsset(GridAssetClient asscli, UUID assetID)
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{
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AssetBase asset1;
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m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1);
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if (asset1 != null)
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{
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// See long comment in AssetCache.AddAsset
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if (!asset1.Temporary || asset1.Local)
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{
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// The asset cache returns instances of subclasses of AssetBase:
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// TextureImage or AssetInfo. So in passing them to the remote
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// server we first need to convert this to instances of AssetBase,
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// which is the serializable class for assets.
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AssetBase asset = new AssetBase();
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Copy(asset1, asset);
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asscli.StoreAsset(asset);
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}
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return true;
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}
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else
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m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
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return false;
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}
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private void Copy(AssetBase from, AssetBase to)
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{
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to.Data = from.Data;
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to.Description = from.Description;
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to.FullID = from.FullID;
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to.ID = from.ID;
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to.Local = from.Local;
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to.Name = from.Name;
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to.Temporary = from.Temporary;
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to.Type = from.Type;
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}
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private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
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{
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if (!lst.ContainsKey(obj))
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lst.Add(obj, val);
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}
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private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
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{
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try
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{
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_guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true);
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}
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catch (Exception) { }
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foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures)
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{
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try
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{
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_guardedAdd(uuids, tface.TextureID, true);
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}
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catch (Exception) { }
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}
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foreach (SceneObjectPart sop in sog.Children.Values)
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{
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try
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{
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_guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true);
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}
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catch (Exception) { }
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foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures)
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{
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try
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{
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_guardedAdd(uuids, tface.TextureID, true);
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}
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catch (Exception) { }
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}
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}
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}
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private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
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{
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TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
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foreach (TaskInventoryItem titem in tinv.Values)
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{
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uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
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}
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}
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private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
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{
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Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
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if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
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{
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string ass_str = Utils.BytesToString(asset.Data);
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SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
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SniffTextureUUIDs(uuids, sog);
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// We need to sniff further...
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SniffTaskInventoryUUIDs(uuids, sog);
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}
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return uuids;
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}
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private Dictionary<UUID, bool> SniffUUIDs(UUID assetID)
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{
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//Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
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AssetBase asset;
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m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
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return SniffUUIDs(asset);
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}
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private void Dump(Dictionary<UUID, bool> lst)
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{
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m_log.Debug("XXX -------- UUID DUMP ------- XXX");
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foreach (KeyValuePair<UUID, bool> kvp in lst)
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m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
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m_log.Debug("XXX -------- UUID DUMP ------- XXX");
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}
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#endregion
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#region Public interface
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public void Get(UUID itemID, UUID ownerID)
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{
|
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if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID))
|
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{
|
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// Get the item from the remote asset server onto the local AssetCache
|
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// and place an entry in m_assetMap
|
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|
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GridAssetClient asscli = null;
|
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string userAssetURL = UserAssetURL(ownerID);
|
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if (userAssetURL != null)
|
||||
{
|
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m_assetServers.TryGetValue(userAssetURL, out asscli);
|
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if (asscli == null)
|
||||
{
|
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m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
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asscli = new GridAssetClient(userAssetURL);
|
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asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
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m_assetServers.Add(userAssetURL, asscli);
|
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}
|
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|
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m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL);
|
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bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false);
|
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|
||||
// OK, now fetch the inside.
|
||||
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
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Dump(ids);
|
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foreach (KeyValuePair<UUID, bool> kvp in ids)
|
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FetchAsset(asscli, kvp.Key, kvp.Value);
|
||||
|
||||
|
||||
if (success)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
|
||||
m_assetMap.Add(itemID, asscli);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
||||
}
|
||||
}
|
||||
|
||||
public void Post(UUID itemID, UUID ownerID)
|
||||
{
|
||||
if (!IsHomeUser(ownerID))
|
||||
{
|
||||
// Post the item from the local AssetCache ontp the remote asset server
|
||||
// and place an entry in m_assetMap
|
||||
|
||||
GridAssetClient asscli = null;
|
||||
string userAssetURL = UserAssetURL(ownerID);
|
||||
if (userAssetURL != null)
|
||||
{
|
||||
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
||||
if (asscli == null)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
||||
asscli = new GridAssetClient(userAssetURL);
|
||||
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
||||
m_assetServers.Add(userAssetURL, asscli);
|
||||
}
|
||||
m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL);
|
||||
bool success = PostAsset(asscli, itemID);
|
||||
|
||||
// Now the inside
|
||||
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
||||
Dump(ids);
|
||||
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
||||
PostAsset(asscli, kvp.Key);
|
||||
|
||||
if (success)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
|
||||
m_assetMap.Add(itemID, asscli);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
|
||||
|
||||
//if (!m_assetMap.ContainsKey(itemID))
|
||||
// m_assetMap.Add(itemID, asscli);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
//using HyperGrid.Framework;
|
||||
//using OpenSim.Region.Communications.Hypergrid;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public class HGAssetMapper
|
||||
{
|
||||
#region Fields
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// This maps between asset server URLs and asset server clients
|
||||
private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>();
|
||||
|
||||
// This maps between asset UUIDs and asset servers
|
||||
private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
|
||||
|
||||
private Scene m_scene;
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
public HGAssetMapper(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internal functions
|
||||
|
||||
private string UserAssetURL(UUID userID)
|
||||
{
|
||||
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||
if (uinfo != null)
|
||||
return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool IsHomeUser(UUID userID)
|
||||
{
|
||||
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||
|
||||
if (uinfo != null)
|
||||
{
|
||||
//if ((uinfo.UserProfile.UserAssetURI == null) || (uinfo.UserProfile.UserAssetURI == "") ||
|
||||
// uinfo.UserProfile.UserAssetURI.Equals(m_scene.CommsManager.NetworkServersInfo.AssetURL))
|
||||
if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI))
|
||||
{
|
||||
m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName);
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsInAssetMap(UUID uuid)
|
||||
{
|
||||
return m_assetMap.ContainsKey(uuid);
|
||||
}
|
||||
|
||||
private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture)
|
||||
{
|
||||
// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
|
||||
// packets from the client.
|
||||
int pollPeriod = 200;
|
||||
int maxPolls = 15;
|
||||
|
||||
AssetBase asset;
|
||||
|
||||
// Maybe it came late, and it's already here. Check first.
|
||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset))
|
||||
{
|
||||
m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
asscli.RequestAsset(assetID, isTexture);
|
||||
|
||||
do
|
||||
{
|
||||
Thread.Sleep(pollPeriod);
|
||||
|
||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
|
||||
{
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
|
||||
// I think I need to store it in the asset DB too.
|
||||
// For now, let me just do it for textures and scripts
|
||||
if (((AssetType)asset.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Type == AssetType.LSLText))
|
||||
{
|
||||
AssetBase asset1 = new AssetBase();
|
||||
Copy(asset, asset1);
|
||||
m_scene.AssetCache.AssetServer.StoreAsset(asset1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} while (--maxPolls > 0);
|
||||
|
||||
m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached",
|
||||
isTexture ? "texture" : "asset", assetID.ToString());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool PostAsset(GridAssetClient asscli, UUID assetID)
|
||||
{
|
||||
AssetBase asset1;
|
||||
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1);
|
||||
|
||||
if (asset1 != null)
|
||||
{
|
||||
// See long comment in AssetCache.AddAsset
|
||||
if (!asset1.Temporary || asset1.Local)
|
||||
{
|
||||
// The asset cache returns instances of subclasses of AssetBase:
|
||||
// TextureImage or AssetInfo. So in passing them to the remote
|
||||
// server we first need to convert this to instances of AssetBase,
|
||||
// which is the serializable class for assets.
|
||||
AssetBase asset = new AssetBase();
|
||||
Copy(asset1, asset);
|
||||
|
||||
asscli.StoreAsset(asset);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void Copy(AssetBase from, AssetBase to)
|
||||
{
|
||||
to.Data = from.Data;
|
||||
to.Description = from.Description;
|
||||
to.FullID = from.FullID;
|
||||
to.ID = from.ID;
|
||||
to.Local = from.Local;
|
||||
to.Name = from.Name;
|
||||
to.Temporary = from.Temporary;
|
||||
to.Type = from.Type;
|
||||
|
||||
}
|
||||
|
||||
private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
|
||||
{
|
||||
if (!lst.ContainsKey(obj))
|
||||
lst.Add(obj, val);
|
||||
}
|
||||
|
||||
private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
|
||||
{
|
||||
try
|
||||
{
|
||||
_guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures)
|
||||
{
|
||||
try
|
||||
{
|
||||
_guardedAdd(uuids, tface.TextureID, true);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
foreach (SceneObjectPart sop in sog.Children.Values)
|
||||
{
|
||||
try
|
||||
{
|
||||
_guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true);
|
||||
}
|
||||
catch (Exception) { }
|
||||
foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures)
|
||||
{
|
||||
try
|
||||
{
|
||||
_guardedAdd(uuids, tface.TextureID, true);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog)
|
||||
{
|
||||
TaskInventoryDictionary tinv = sog.RootPart.TaskInventory;
|
||||
|
||||
foreach (TaskInventoryItem titem in tinv.Values)
|
||||
{
|
||||
uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture);
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
|
||||
{
|
||||
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
|
||||
{
|
||||
string ass_str = Utils.BytesToString(asset.Data);
|
||||
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
|
||||
|
||||
SniffTextureUUIDs(uuids, sog);
|
||||
|
||||
// We need to sniff further...
|
||||
SniffTaskInventoryUUIDs(uuids, sog);
|
||||
|
||||
}
|
||||
|
||||
return uuids;
|
||||
}
|
||||
|
||||
private Dictionary<UUID, bool> SniffUUIDs(UUID assetID)
|
||||
{
|
||||
//Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||
|
||||
AssetBase asset;
|
||||
m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
|
||||
|
||||
return SniffUUIDs(asset);
|
||||
}
|
||||
|
||||
private void Dump(Dictionary<UUID, bool> lst)
|
||||
{
|
||||
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
|
||||
foreach (KeyValuePair<UUID, bool> kvp in lst)
|
||||
m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
|
||||
m_log.Debug("XXX -------- UUID DUMP ------- XXX");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Public interface
|
||||
|
||||
public void Get(UUID itemID, UUID ownerID)
|
||||
{
|
||||
if (!IsInAssetMap(itemID) && !IsHomeUser(ownerID))
|
||||
{
|
||||
// Get the item from the remote asset server onto the local AssetCache
|
||||
// and place an entry in m_assetMap
|
||||
|
||||
GridAssetClient asscli = null;
|
||||
string userAssetURL = UserAssetURL(ownerID);
|
||||
if (userAssetURL != null)
|
||||
{
|
||||
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
||||
if (asscli == null)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
||||
asscli = new GridAssetClient(userAssetURL);
|
||||
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
||||
m_assetServers.Add(userAssetURL, asscli);
|
||||
}
|
||||
|
||||
m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL);
|
||||
bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false);
|
||||
|
||||
// OK, now fetch the inside.
|
||||
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
||||
Dump(ids);
|
||||
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
||||
FetchAsset(asscli, kvp.Key, kvp.Value);
|
||||
|
||||
|
||||
if (success)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
|
||||
m_assetMap.Add(itemID, asscli);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
||||
}
|
||||
}
|
||||
|
||||
public void Post(UUID itemID, UUID ownerID)
|
||||
{
|
||||
if (!IsHomeUser(ownerID))
|
||||
{
|
||||
// Post the item from the local AssetCache ontp the remote asset server
|
||||
// and place an entry in m_assetMap
|
||||
|
||||
GridAssetClient asscli = null;
|
||||
string userAssetURL = UserAssetURL(ownerID);
|
||||
if (userAssetURL != null)
|
||||
{
|
||||
m_assetServers.TryGetValue(userAssetURL, out asscli);
|
||||
if (asscli == null)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL);
|
||||
asscli = new GridAssetClient(userAssetURL);
|
||||
asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
|
||||
m_assetServers.Add(userAssetURL, asscli);
|
||||
}
|
||||
m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL);
|
||||
bool success = PostAsset(asscli, itemID);
|
||||
|
||||
// Now the inside
|
||||
Dictionary<UUID, bool> ids = SniffUUIDs(itemID);
|
||||
Dump(ids);
|
||||
foreach (KeyValuePair<UUID, bool> kvp in ids)
|
||||
PostAsset(asscli, kvp.Key);
|
||||
|
||||
if (success)
|
||||
{
|
||||
m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
|
||||
m_assetMap.Add(itemID, asscli);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
|
||||
|
||||
//if (!m_assetMap.ContainsKey(itemID))
|
||||
// m_assetMap.Add(itemID, asscli);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,152 +1,152 @@
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public partial class HGScene : Scene
|
||||
{
|
||||
#region Fields
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private HGAssetMapper m_assMapper;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
|
||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
|
||||
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
|
||||
{
|
||||
m_log.Info("[HGScene]: Starting HGScene.");
|
||||
m_assMapper = new HGAssetMapper(this);
|
||||
|
||||
EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event handlers
|
||||
|
||||
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
|
||||
{
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
|
||||
if (userInfo != null)
|
||||
{
|
||||
m_assMapper.Post(assetID, avatarID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Overrides of Scene.Inventory methods
|
||||
|
||||
///
|
||||
/// CapsUpdateInventoryItemAsset
|
||||
///
|
||||
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
|
||||
{
|
||||
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
|
||||
|
||||
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
|
||||
|
||||
return newAssetID;
|
||||
}
|
||||
|
||||
///
|
||||
/// DeleteToInventory
|
||||
///
|
||||
public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||
{
|
||||
UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient);
|
||||
|
||||
if (!assetID.Equals(UUID.Zero))
|
||||
{
|
||||
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
|
||||
}
|
||||
else
|
||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
///
|
||||
/// RezObject
|
||||
///
|
||||
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
|
||||
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
||||
{
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
m_assMapper.Get(item.AssetID, remoteClient.AgentId);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we're done fetching. Pass it up to the default RezObject
|
||||
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||
RezSelected, RemoveItem, fromTaskID, attachment);
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public partial class HGScene : Scene
|
||||
{
|
||||
#region Fields
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private HGAssetMapper m_assMapper;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
|
||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
|
||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
|
||||
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
|
||||
{
|
||||
m_log.Info("[HGScene]: Starting HGScene.");
|
||||
m_assMapper = new HGAssetMapper(this);
|
||||
|
||||
EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event handlers
|
||||
|
||||
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
|
||||
{
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
|
||||
if (userInfo != null)
|
||||
{
|
||||
m_assMapper.Post(assetID, avatarID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Overrides of Scene.Inventory methods
|
||||
|
||||
///
|
||||
/// CapsUpdateInventoryItemAsset
|
||||
///
|
||||
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
|
||||
{
|
||||
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
|
||||
|
||||
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
|
||||
|
||||
return newAssetID;
|
||||
}
|
||||
|
||||
///
|
||||
/// DeleteToInventory
|
||||
///
|
||||
public override UUID DeleteToInventory(int destination, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||
{
|
||||
UUID assetID = base.DeleteToInventory(destination, folderID, objectGroup, remoteClient);
|
||||
|
||||
if (!assetID.Equals(UUID.Zero))
|
||||
{
|
||||
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
|
||||
}
|
||||
else
|
||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
///
|
||||
/// RezObject
|
||||
///
|
||||
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
|
||||
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
||||
{
|
||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
m_assMapper.Get(item.AssetID, remoteClient.AgentId);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we're done fetching. Pass it up to the default RezObject
|
||||
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||
RezSelected, RemoveItem, fromTaskID, attachment);
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,78 +1,78 @@
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public partial class HGScene : Scene
|
||||
{
|
||||
/// <summary>
|
||||
/// Teleport an avatar to their home region
|
||||
/// </summary>
|
||||
/// <param name="agentId"></param>
|
||||
/// <param name="client"></param>
|
||||
public override void TeleportClientHome(UUID agentId, IClientAPI client)
|
||||
{
|
||||
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
|
||||
|
||||
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
||||
UserProfileData UserProfile = uinfo.UserProfile;
|
||||
|
||||
if (UserProfile != null)
|
||||
{
|
||||
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
|
||||
//if (regionInfo != null)
|
||||
//{
|
||||
// UserProfile.HomeRegionID = regionInfo.RegionID;
|
||||
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
|
||||
//}
|
||||
if (regionInfo == null)
|
||||
{
|
||||
// can't find the Home region: Tell viewer and abort
|
||||
client.SendTeleportFailed("Your home-region could not be found.");
|
||||
return;
|
||||
}
|
||||
RequestTeleportLocation(
|
||||
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
|
||||
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public partial class HGScene : Scene
|
||||
{
|
||||
/// <summary>
|
||||
/// Teleport an avatar to their home region
|
||||
/// </summary>
|
||||
/// <param name="agentId"></param>
|
||||
/// <param name="client"></param>
|
||||
public override void TeleportClientHome(UUID agentId, IClientAPI client)
|
||||
{
|
||||
m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
|
||||
|
||||
CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
|
||||
UserProfileData UserProfile = uinfo.UserProfile;
|
||||
|
||||
if (UserProfile != null)
|
||||
{
|
||||
RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
|
||||
//if (regionInfo != null)
|
||||
//{
|
||||
// UserProfile.HomeRegionID = regionInfo.RegionID;
|
||||
// //CommsManager.UserService.UpdateUserProfile(UserProfile);
|
||||
//}
|
||||
if (regionInfo == null)
|
||||
{
|
||||
// can't find the Home region: Tell viewer and abort
|
||||
client.SendTeleportFailed("Your home-region could not be found.");
|
||||
return;
|
||||
}
|
||||
RequestTeleportLocation(
|
||||
client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
|
||||
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,263 +1,263 @@
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Interfaces;
|
||||
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public class HGSceneCommunicationService : SceneCommunicationService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IHyperlink m_hg;
|
||||
|
||||
public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
|
||||
{
|
||||
m_hg = hg;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags)
|
||||
{
|
||||
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
|
||||
return;
|
||||
|
||||
bool destRegionUp = false;
|
||||
|
||||
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
||||
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
// Teleport within the same region
|
||||
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
|
||||
{
|
||||
Vector3 emergencyPos = new Vector3(128, 128, 128);
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||
position, avatar.Name, avatar.UUID, emergencyPos);
|
||||
position = emergencyPos;
|
||||
}
|
||||
// TODO: Get proper AVG Height
|
||||
float localAVHeight = 1.56f;
|
||||
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
|
||||
float newPosZ = posZLimit + localAVHeight;
|
||||
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
position.Z = newPosZ;
|
||||
}
|
||||
|
||||
// Only send this if the event queue is null
|
||||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
///
|
||||
/// Hypergrid mod start
|
||||
///
|
||||
///
|
||||
bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
|
||||
bool isHomeUser = true;
|
||||
ulong realHandle = regionHandle;
|
||||
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
|
||||
if (uinfo != null)
|
||||
{
|
||||
isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
|
||||
realHandle = m_hg.FindRegionHandle(regionHandle);
|
||||
Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
|
||||
}
|
||||
///
|
||||
/// Hypergrid mod stop
|
||||
///
|
||||
///
|
||||
|
||||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume local regions are always up
|
||||
destRegionUp = true;
|
||||
}
|
||||
|
||||
if (destRegionUp)
|
||||
{
|
||||
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
||||
// both regions
|
||||
if (avatar.ParentID != (uint)0)
|
||||
avatar.StandUp();
|
||||
if (!avatar.ValidateAttachments())
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
|
||||
return;
|
||||
}
|
||||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
agent.child = false;
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
||||
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
Thread.Sleep(2000);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
|
||||
///
|
||||
/// Hypergrid mod: realHandle instead of reg.RegionHandle
|
||||
///
|
||||
///
|
||||
if (eq != null)
|
||||
{
|
||||
OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
|
||||
4, teleportFlags, capsPath, avatar.UUID);
|
||||
eq.Enqueue(Item, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
|
||||
teleportFlags, capsPath);
|
||||
}
|
||||
///
|
||||
/// Hypergrid mod stop
|
||||
///
|
||||
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(7000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
|
||||
if (KiPrimitive != null)
|
||||
{
|
||||
KiPrimitive(avatar.LocalId);
|
||||
}
|
||||
|
||||
avatar.Close();
|
||||
|
||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
///
|
||||
/// Hypergrid mod: extra check for isHyperLink
|
||||
///
|
||||
if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
|
||||
{
|
||||
//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
|
||||
SendCloseChildAgentConnections(avatar.UUID, childRegions);
|
||||
CloseConnection(avatar.UUID);
|
||||
}
|
||||
// if (teleport success) // seems to be always success here
|
||||
// the user may change their profile information in other region,
|
||||
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
|
||||
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
|
||||
m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TP to a place that doesn't exist (anymore)
|
||||
// Inform the viewer about that
|
||||
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
||||
|
||||
// and set the map-tile to '(Offline)'
|
||||
uint regX, regY;
|
||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)(regX / Constants.RegionSize);
|
||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||
block.Access = 254; // == not there
|
||||
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
blocks.Add(block);
|
||||
avatar.ControllingClient.SendMapBlock(blocks, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Interfaces;
|
||||
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public class HGSceneCommunicationService : SceneCommunicationService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IHyperlink m_hg;
|
||||
|
||||
public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
|
||||
{
|
||||
m_hg = hg;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags)
|
||||
{
|
||||
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
|
||||
return;
|
||||
|
||||
bool destRegionUp = false;
|
||||
|
||||
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
||||
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
// Teleport within the same region
|
||||
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
|
||||
{
|
||||
Vector3 emergencyPos = new Vector3(128, 128, 128);
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||
position, avatar.Name, avatar.UUID, emergencyPos);
|
||||
position = emergencyPos;
|
||||
}
|
||||
// TODO: Get proper AVG Height
|
||||
float localAVHeight = 1.56f;
|
||||
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
|
||||
float newPosZ = posZLimit + localAVHeight;
|
||||
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
position.Z = newPosZ;
|
||||
}
|
||||
|
||||
// Only send this if the event queue is null
|
||||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
||||
if (reg != null)
|
||||
{
|
||||
///
|
||||
/// Hypergrid mod start
|
||||
///
|
||||
///
|
||||
bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
|
||||
bool isHomeUser = true;
|
||||
ulong realHandle = regionHandle;
|
||||
CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
|
||||
if (uinfo != null)
|
||||
{
|
||||
isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile.UserAssetURI);
|
||||
realHandle = m_hg.FindRegionHandle(regionHandle);
|
||||
Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
|
||||
}
|
||||
///
|
||||
/// Hypergrid mod stop
|
||||
///
|
||||
///
|
||||
|
||||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume local regions are always up
|
||||
destRegionUp = true;
|
||||
}
|
||||
|
||||
if (destRegionUp)
|
||||
{
|
||||
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
||||
// both regions
|
||||
if (avatar.ParentID != (uint)0)
|
||||
avatar.StandUp();
|
||||
if (!avatar.ValidateAttachments())
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
|
||||
return;
|
||||
}
|
||||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
agent.child = false;
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
||||
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
Thread.Sleep(2000);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
|
||||
///
|
||||
/// Hypergrid mod: realHandle instead of reg.RegionHandle
|
||||
///
|
||||
///
|
||||
if (eq != null)
|
||||
{
|
||||
OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, reg.ExternalEndPoint,
|
||||
4, teleportFlags, capsPath, avatar.UUID);
|
||||
eq.Enqueue(Item, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, reg.ExternalEndPoint, 4,
|
||||
teleportFlags, capsPath);
|
||||
}
|
||||
///
|
||||
/// Hypergrid mod stop
|
||||
///
|
||||
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(7000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
|
||||
if (KiPrimitive != null)
|
||||
{
|
||||
KiPrimitive(avatar.LocalId);
|
||||
}
|
||||
|
||||
avatar.Close();
|
||||
|
||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
///
|
||||
/// Hypergrid mod: extra check for isHyperLink
|
||||
///
|
||||
if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) || isHyperLink)
|
||||
{
|
||||
//SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
|
||||
SendCloseChildAgentConnections(avatar.UUID, childRegions);
|
||||
CloseConnection(avatar.UUID);
|
||||
}
|
||||
// if (teleport success) // seems to be always success here
|
||||
// the user may change their profile information in other region,
|
||||
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
|
||||
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
|
||||
m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TP to a place that doesn't exist (anymore)
|
||||
// Inform the viewer about that
|
||||
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
||||
|
||||
// and set the map-tile to '(Offline)'
|
||||
uint regX, regY;
|
||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)(regX / Constants.RegionSize);
|
||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||
block.Access = 254; // == not there
|
||||
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
blocks.Add(block);
|
||||
avatar.ControllingClient.SendMapBlock(blocks, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user