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add more missing en-us culture on scene serializer writes
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@@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteStartElement("CoalescedObject");
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writer.WriteAttributeString("x", size.X.ToString());
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writer.WriteAttributeString("y", size.Y.ToString());
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writer.WriteAttributeString("z", size.Z.ToString());
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writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture));
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// Embed the offsets into the group XML
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for (int i = 0; i < coaObjects.Count; i++)
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@@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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// i, obj.Name);
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writer.WriteStartElement("SceneObjectGroup");
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writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
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writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
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writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
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writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture));
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SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
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