add more missing en-us culture on scene serializer writes

This commit is contained in:
UbitUmarov
2017-07-13 02:57:57 +01:00
parent 457551d069
commit 51d32e3bed
2 changed files with 31 additions and 30 deletions

View File

@@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteStartElement("CoalescedObject");
writer.WriteAttributeString("x", size.X.ToString());
writer.WriteAttributeString("y", size.Y.ToString());
writer.WriteAttributeString("z", size.Z.ToString());
writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture));
writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture));
writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture));
// Embed the offsets into the group XML
for (int i = 0; i < coaObjects.Count; i++)
@@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
// i, obj.Name);
writer.WriteStartElement("SceneObjectGroup");
writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture));
writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture));
writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture));
SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);